Fennekin in Emerald Imperium
Fire — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Magic Guard and loses Magician
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Evolves into Braixen at level 16
- Egg moves: Wish, Hypnosis, Heat Wave, Magic Coat, Psychic Terrain
Fennekin in other guides
The same Pokémon, as 9 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaInclement EmeraldElite ReduxRising Ruby & Sinking Sapphire
Where to find Fennekin
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Scratch Scratches the foe with sharp claws. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 5 | Ember A weak fire attack that may inflict a burn. | Fire | Spec | 40 | 100 | 25 |
| 8 | Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | — | 85 | 15 |
| 11 | Grass Knot A snare attack that does more damage to heavier foes. | Grass | Spec | 1 | 100 | 20 |
| 14 | Incinerate Burns up Berries and Gems preventing their use. | Fire | Spec | 60 | 100 | 15 |
| 18 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 20 | Fire Spin Traps the foe in a ring of fire for turns. | Fire | Spec | 35 | 85 | 15 |
| 25 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 30 |
| 27 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 31 | Psyshock | Psychic | Spec | 80 | 100 | 10 |
| 35 | Flamethrower A powerful fire attack that may inflict a burn. | Fire | Spec | 90 | 100 | 15 |
| 38 | Wish A wish that restores HP. It takes time to work. | Normal | Stat | — | — | 10 |
| 41 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 43 | Sunny Day Boosts the power of Fire- type moves for 5 turns. | Fire | Stat | — | — | 5 |
| 46 | Magic Room Hold items lose their effects for 5 turns. | Psychic | Stat | — | — | 10 |
| 48 | Fire Blast Incinerates everything it strikes. May cause a burn. | Fire | Spec | 110 | 85 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (21)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM11 | Sunny Day | Fire | — |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM22 | Solar Beam | Grass | 120 |
| TM23 | Iron Tail | Steel | 100 |
| TM29 | Psychic | Psychic | 90 |
| TM35 | Flamethrower | Fire | 90 |
| TM38 | Fire Blast | Fire | 110 |
| TM46 | Thief | Dark | 60 |
| TM50 | Overheat | Fire | 130 |
| TM56 | Power-Up Punch | Fighting | 40 |
| TM61 | Will-O-Wisp | Fire | — |
| TM72 | Psyshock | Psychic | 80 |
| TM77 | Flame Charge | Fire | 50 |
| TM86 | Grass Knot | Grass | 1 |
| TM98 | Work Up | Normal | — |
| TM102 | Scorching Sands | Ground | 70 |
| TM111 | Fire Punch | Fire | 75 |
| TM139 | Foul Play | Dark | 95 |
| TM144 | Heat Wave | Fire | 95 |
| HM01 | Cut | Steel | 75 |