Dusknoir (Mega) in Emerald Imperium
Ghost / Dark — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Against the base species it is built from:
- Stats HP 45 → 105, Attack 100 → 110, Defense 135 → 150, Sp. Def 135 → 150 (total 525 → 625)
- Type Ghost → Ghost / Dark
- Abilities gains Prankster, THE GRIPPER and loses Pressure, Frisk
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Where to find Dusknoir (Mega)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 1 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Bind Binds and squeezes the foe for turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Fire Punch A fiery punch that may burn the foe. | Fire | Phys | 75 | 100 | 15 |
| 1 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 1 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 1 | Ice Punch An icy punch that may leave the foe with frostbite. | Ice | Phys | 75 | 100 | 15 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 1 | Shadow Punch An unavoidable punch that is thrown from shadows. | Ghost | Phys | 80 | — | 20 |
| 1 | Thunder Punch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 6 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 9 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 14 | Foresight Negates the foe's efforts to heighten evasiveness. | Normal | Stat | — | — | 40 |
| 17 | Shadow Sneak Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 30 |
| 22 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 25 | Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | — | 85 | 15 |
| 30 | Confuse Ray A sinister ray that confuses the foe. | Ghost | Stat | — | 100 | 10 |
| 33 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 40 | Hex Does double damage if the foe has a status problem. | Ghost | Spec | 65 | 100 | 10 |
| 45 | Shadow Ball Hurls a black blob that may lower the foe's Sp. Def. | Ghost | Spec | 80 | 100 | 15 |
| 52 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 57 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 64 | Hammer Arm A swinging fist attack that also lowers Speed. | Fighting | Phys | 100 | 100 | 10 |
| 75 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 100 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (38)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM18 | Rain Dance | Water | — |
| TM21 | Icy Wind | Ice | 55 |
| TM26 | Earthquake | Ground | 100 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM39 | Rock Tomb | Rock | 60 |
| TM46 | Thief | Dark | 60 |
| TM49 | Leech Life | Bug | 80 |
| TM52 | Focus Blast | Fighting | 120 |
| TM56 | Power-Up Punch | Fighting | 40 |
| TM57 | Charge Beam | Electric | 50 |
| TM61 | Will-O-Wisp | Fire | — |
| TM65 | Shadow Claw | Ghost | 80 |
| TM67 | Poltergeist | Ghost | 110 |
| TM79 | Dark Pulse | Dark | 80 |
| TM80 | Rock Slide | Rock | 75 |
| TM85 | Future Sight | Psychic | 120 |
| TM96 | Bulldoze | Ground | 60 |
| TM106 | Trick Room | Psychic | — |
| TM111 | Fire Punch | Fire | 75 |
| TM112 | Ice Punch | Ice | 75 |
| TM113 | Thunder Punch | Electric | 75 |
| TM124 | Pain Split | Normal | — |
| TM128 | Hex | Ghost | 65 |
| TM132 | Knock Off | Dark | 65 |
| TM156 | Close Combat | Fighting | 120 |
| TM158 | Body Slam | Normal | 85 |
| TM173 | Gravity | Psychic | — |
| HM04 | Strength | Normal | 80 |
| HM05 | Flash | Electric | 60 |
| HM06 | Rock Smash | Fighting | 60 |