Deerling in Emerald Imperium
Normal / Grass — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Evolves into Sawsbuck at level 28
- Egg moves: Fake Tears, Natural Gift, Synthesis, Worry Seed, Odor Sleuth, Agility, Sleep Talk, Grass Whistle, Headbutt
Deerling in other guides
The same Pokémon, as 9 other hacks change it:
UnboundEmerald RogueRadical RedBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxBlaze Black 2 & Volt White 2Rising Ruby & Sinking SapphireBlaze Black & Volt White
Where to find Deerling
| Area | Method | Level | |
|---|---|---|---|
| Route 118 | Grass | 20-24 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Camouflage Alters the Pokémon's type depending on the location. | Normal | Stat | — | 100 | 20 |
| 1 | Seed Bomb A barrage of hard seeds is fired at the foe. | Grass | Phys | 80 | 100 | 15 |
| 1 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 100 | 20 |
| 4 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 10 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 13 | Leech Seed Plants a seed on the foe to steal HP on every turn. | Grass | Stat | — | 90 | 10 |
| 16 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 20 | Return An attack that increases in power with friendship. | Normal | Phys | 1 | 100 | 20 |
| 24 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 28 | Aromatherapy Heals all status problems with a soothing scent. | Grass | Stat | — | — | 5 |
| 32 | Energy Ball Draws power from nature to attack. May lower Sp. Def. | Grass | Spec | 90 | 100 | 10 |
| 36 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | — | 100 | 5 |
| 41 | Nature Power The type of attack varies depending on the location. | Normal | Stat | 1 | — | 20 |
| 46 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 51 | Solar Beam Absorbs light in one turn, then attacks next turn. | Grass | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (17)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM09 | Bullet Seed | Grass | 25 |
| TM11 | Sunny Day | Fire | — |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM19 | Giga Drain | Grass | 75 |
| TM22 | Solar Beam | Grass | 120 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM53 | Energy Ball | Grass | 90 |
| TM54 | Grassy Glide | Grass | 60 |
| TM73 | Thunder Wave | Electric | — |
| TM86 | Grass Knot | Grass | 1 |
| TM94 | Trailblaze | Grass | 50 |
| TM98 | Work Up | Normal | — |
| TM99 | Wild Charge | Electric | 90 |
| TM130 | Seed Bomb | Grass | 80 |
| TM159 | Play Rough | Fairy | 90 |
| HM05 | Flash | Electric | 60 |