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#609 · Emerald Imperium

Chandelure in Emerald Imperium

Ghost / Fire — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Abilities gains Shadow Tag and loses Infiltrator

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Chandelure in other guides

The same Pokémon, as 11 other hacks change it:

Where to find Chandelure

AreaMethodLevel
Magma Hideout 2F Room 1Grass40-50
Magma Hideout 2F Room 2Grass40-50
Magma Hideout 2F Room 3Grass40-50
Mt. Pyre 2FGrass35-405% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Confuse Ray
A sinister ray that confuses the foe.
GhostStat10010
1Flame Burst
A bursting flame that does damage to all foes.
FireSpec7010015
1Hex
Does double damage if the foe has a status problem.
GhostSpec6510010
1Pain Split
Adds the user and foe's HP, then shares them equally.
NormalStat20
1Smog
An exhaust-gas attack that may also poison.
PoisonSpec307020

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (24)

#Move · where to get itTypePow
TM04Calm Mind
Psychic
TM11Sunny Day
Fire
TM12Taunt
Dark
TM22Solar Beam
Grass120
TM29Psychic
Psychic90
TM30Shadow Ball
Ghost80
TM35Flamethrower
Fire90
TM38Fire Blast
Fire110
TM46Thief
Dark60
TM50Overheat
Fire130
TM53Energy Ball
Grass90
TM61Will-O-Wisp
Fire
TM67Poltergeist
Ghost110
TM77Flame Charge
Fire50
TM79Dark Pulse
Dark80
TM94Trailblaze
Grass50
TM102Scorching Sands
Ground70
TM106Trick Room
Psychic
TM124Pain Split
Normal
TM128Hex
Ghost65
TM129Mystical Fire
Fire75
TM144Heat Wave
Fire95
TM164Temper Flare
Fire75
HM05Flash
Electric60