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#323 · Emerald Imperium

Camerupt (Mega) in Emerald Imperium

Fire / Ground — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

Against the base species it is built from:

  • Stats HP 70 → 90, Defense 70 → 110, Sp. Atk 105 → 145, Sp. Def 75 → 115, Speed 40 → 20 (total 460 → 580)
  • Abilities gains Sheer Force and loses Magma Armor, Solid Rock, Anger Point

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Camerupt (Mega) in other guides

The same Pokémon, as 4 other hacks change it:

Where to find Camerupt (Mega)

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Ember
A weak fire attack that may inflict a burn.
FireSpec4010025
1Eruption
The higher the user's HP, the more damage caused.
FireSpec1501005
1Focus Energy
Focuses power to raise the critical-hit ratio.
NormalStat30
1Growl
Growls cutely to reduce the foe's Attack.
NormalStat10040
1Rock Slide On evolution
Large boulders are hurled. May cause flinching.
RockPhys7510010
1Rock Slide
Large boulders are hurled. May cause flinching.
RockPhys7510010
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
8Ember
A weak fire attack that may inflict a burn.
FireSpec4010025
8Focus Energy
Focuses power to raise the critical-hit ratio.
NormalStat30
12Magnitude
A ground-shaking attack of random intensity.
GroundPhys110030
15Flame Burst
A bursting flame that does damage to all foes.
FireSpec7010015
19Amnesia
Forgets about something and sharply raises Sp. Def.
PsychicStat20
22Lava Plume
FireSpec8010015
26Earth Power
Makes the ground erupt with power. May lower Sp. Def.
GroundSpec9010010
29Curse
A move that functions differently for GHOSTS.
GhostStat10
31Take Down
A reckless charge attack that also hurts the user.
NormalPhys9010020
39Yawn
Lulls the foe into yawning, then sleeping next turn.
NormalStat10
46Earthquake
A powerful quake, but has no effect on flying foes.
GroundPhys10010010
52Eruption
The higher the user's HP, the more damage caused.
FireSpec1501005
56Hydro Steam
This move's power increases under harsh sunlight.
WaterSpec8010015
63Slack Off
Slacks off and restores half the maximum HP.
NormalStat1005
66Steam Eruption
Immerses the foe in heated steam. May inflict a burn.
WaterSpec1201005
72Magma Storm
Traps the foe in a vortex of fire for turns.
FireSpec100755

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (35)

#Move · where to get itTypePow
TM05Roar
Normal
TM11Sunny Day
Fire
TM22Solar Beam
Grass120
TM26Earthquake
Ground100
TM28Dig
Ground80
TM35Flamethrower
Fire90
TM37Sandstorm
Rock
TM38Fire Blast
Fire110
TM39Rock Tomb
Rock60
TM50Overheat
Fire130
TM61Will-O-Wisp
Fire
TM64Explosion
Normal150
TM69Rock Polish
Rock
TM71Stone Edge
Rock100
TM76Stealth Rock
Rock
TM77Flame Charge
Fire50
TM80Rock Slide
Rock75
TM83Scald
Water80
TM91Flash Cannon
Steel80
TM94Trailblaze
Grass50
TM96Bulldoze
Ground60
TM102Scorching Sands
Ground70
TM104Heat Crash
Fire1
TM105Body Press
Fighting80
TM110Stomping Tantrum
Ground75
TM119Iron Head
Steel80
TM142Earth Power
Ground90
TM144Heat Wave
Fire95
TM147High Horsepower
Ground95
TM150Flare Blitz
Fire120
TM158Body Slam
Normal85
TM164Temper Flare
Fire75
TM172Heavy Slam
Steel1
HM04Strength
Normal80
HM06Rock Smash
Fighting60