Cacturne in Emerald Imperium
Grass / Dark — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats Attack 115 → 120, Sp. Atk 115 → 120 (total 475 → 485)
- Abilities gains Sand Rush
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Cacturne in other guides
The same Pokémon, as 15 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Cacturne
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Absorb An attack that absorbs half the damage inflicted. | Grass | Spec | 25 | 100 | 25 |
| 1 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | — | — | 5 |
| 1 | Growth Forces the body to grow, raising Attack and Sp. Atk. | Normal | Stat | — | — | 20 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Poison Sting A toxic attack with barbs, etc., that may poison. | Poison | Phys | 15 | 100 | 35 |
| 1 | Revenge | Fighting | Phys | 60 | 100 | 10 |
| 1 | Spiky Shield On evolution Evades attack, and damages the foe if struck. | Grass | Stat | — | — | 5 |
| 1 | Spiky Shield Evades attack, and damages the foe if struck. | Grass | Stat | — | — | 5 |
| 4 | Absorb An attack that absorbs half the damage inflicted. | Grass | Spec | 25 | 100 | 25 |
| 7 | Growth Forces the body to grow, raising Attack and Sp. Atk. | Normal | Stat | — | — | 20 |
| 10 | Leech Seed Plants a seed on the foe to steal HP on every turn. | Grass | Stat | — | 90 | 10 |
| 16 | Mega Drain | Grass | Spec | 60 | 100 | 15 |
| 19 | Feint Attack Draws the foe close, then strikes without fail. | Dark | Phys | 60 | — | 20 |
| 22 | Ingrain Lays roots that restore HP. The user can't switch out. | Grass | Stat | — | 100 | 20 |
| 26 | Payback An attack that gains power if the user moves last. | Dark | Phys | 50 | 100 | 10 |
| 30 | Spikes Sets spikes that hurt a foe switching in. | Ground | Stat | — | — | 20 |
| 34 | Sucker Punch | Dark | Phys | 70 | 100 | 5 |
| 38 | Pin Missile Sharp pins are fired to strike 2 to 5 times. | Bug | Phys | 25 | 100 | 20 |
| 41 | Needle Arm Attacks with thorny arms. May cause flinching. | Grass | Phys | 95 | 100 | 15 |
| 44 | Lunge Lunges at the foe to lower its Attack stat. | Bug | Phys | 80 | 100 | 15 |
| 49 | Cotton Spore Spores cling to the foe, sharply reducing Speed. | Grass | Stat | — | 100 | 40 |
| 54 | Sandstorm Causes a sandstorm that rages for several turns. | Rock | Stat | — | — | 10 |
| 59 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (35)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM09 | Bullet Seed | Grass | 25 |
| TM11 | Sunny Day | Fire | — |
| TM19 | Giga Drain | Grass | 75 |
| TM22 | Solar Beam | Grass | 120 |
| TM31 | Brick Break | Fighting | 75 |
| TM37 | Sandstorm | Rock | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM54 | Grassy Glide | Grass | 60 |
| TM56 | Power-Up Punch | Fighting | 40 |
| TM60 | Drain Punch | Fighting | 75 |
| TM63 | Venoshock | Poison | 65 |
| TM75 | Swords Dance | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM84 | Poison Jab | Poison | 80 |
| TM86 | Grass Knot | Grass | 1 |
| TM87 | Low Kick | Fighting | 1 |
| TM94 | Trailblaze | Grass | 50 |
| TM101 | Superpower | Fighting | 120 |
| TM102 | Scorching Sands | Ground | 70 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM113 | Thunder Punch | Electric | 75 |
| TM130 | Seed Bomb | Grass | 80 |
| TM132 | Knock Off | Dark | 65 |
| TM135 | Pin Missile | Bug | 25 |
| TM139 | Foul Play | Dark | 95 |
| TM141 | Nasty Plot | Dark | — |
| TM143 | Aura Sphere | Fighting | 80 |
| TM158 | Body Slam | Normal | 85 |
| TM161 | Dark Hole | Dark | 100 |
| TM169 | Spikes | Ground | — |
| HM01 | Cut | Steel | 75 |
| HM04 | Strength | Normal | 80 |
| HM05 | Flash | Electric | 60 |