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#606 · Emerald Imperium

Beheeyem in Emerald Imperium

Psychic — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Stats HP 75 → 95 (total 485 → 505)
  • Abilities loses Telepathy

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Beheeyem in other guides

The same Pokémon, as 10 other hacks change it:

Where to find Beheeyem

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
1Growl
Growls cutely to reduce the foe's Attack.
NormalStat10040
1Heal Block
Prevents the foe from recovering any HP.
PsychicStat10015
1Miracle Eye
Negate evasiveness and Dark-type's immunities.
PsychicStat40
1Psychic Terrain
The ground turns weird for 5 turns. Blocks priority.
PsychicStat10
1Synchronoise
An odd shock wave that only damages same-type foes.
PsychicSpec12010010
1Wonder Room
Defense and Sp. Def stats are swapped for 5 turns.
PsychicStat10
4Growl
Growls cutely to reduce the foe's Attack.
NormalStat10040
8Heal Block
Prevents the foe from recovering any HP.
PsychicStat10015
11Miracle Eye
Negate evasiveness and Dark-type's immunities.
PsychicStat40
15Psybeam
Fires a peculiar ray that may confuse the foe.
PsychicSpec6510020
18Headbutt
A ramming attack that may cause flinching.
NormalPhys7010015
22Hidden Power
The effectiveness varies with the user.
NormalSpec6010015
25Imprison
Prevents foes from using moves known by the user.
PsychicStat10010
29Simple Beam
A beam that changes the foe's ability to Simple.
NormalStat10015
32Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys8010015
36Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat10
39Psychic
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
45Calm Mind
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicStat20
50Recover
Recovers up to half the user's maximum HP.
NormalStat5
56Guard Split
Averages changes to Defense and Sp. Def with the foe.
PsychicStat10
58Power Split
Averages changes to Attack and Sp. Atk with the foe.
PsychicStat10
63Synchronoise
An odd shock wave that only damages same-type foes.
PsychicSpec12010010
68Wonder Room
Defense and Sp. Def stats are swapped for 5 turns.
PsychicStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (28)

#Move · where to get itTypePow
TM04Calm Mind
Psychic
TM16Light Screen
Psychic
TM18Rain Dance
Water
TM24Thunderbolt
Electric90
TM29Psychic
Psychic90
TM30Shadow Ball
Ghost80
TM33Reflect
Psychic
TM34Teleport
Psychic
TM39Rock Tomb
Rock60
TM46Thief
Dark60
TM47Steel Wing
Steel70
TM48Meteor Beam
Rock120
TM53Energy Ball
Grass90
TM55Expanding Force
Psychic80
TM57Charge Beam
Electric50
TM72Psyshock
Psychic80
TM73Thunder Wave
Electric
TM79Dark Pulse
Dark80
TM80Rock Slide
Rock75
TM85Future Sight
Psychic120
TM91Flash Cannon
Steel80
TM106Trick Room
Psychic
TM124Pain Split
Normal
TM125Zen Headbutt
Psychic80
TM141Nasty Plot
Dark
TM151Stored Power
Psychic20
TM173Gravity
Psychic
HM05Flash
Electric60