Avalugg in Emerald Imperium
Ice — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Filter and loses Own Tempo
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Avalugg in other guides
The same Pokémon, as 7 other hacks change it:
Where to find Avalugg
| Area | Method | Level | |
|---|---|---|---|
| Route 133 | Grass | 45-50 | 5% rare |
| Ever Grande City | Grass | 60-65 | |
| Safari Zone Northeast | Grass | 40-45 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 25 |
| 1 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 30 |
| 1 | Icicle Crash On evolution Drops large icicles on the foe. May cause flinching. | Ice | Phys | 85 | 100 | 10 |
| 1 | Icicle Crash Drops large icicles on the foe. May cause flinching. | Ice | Phys | 85 | 100 | 10 |
| 1 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 1 | Powder Snow Blasts the foe with a snowy gust. May cause frostbite. | Ice | Spec | 40 | 100 | 25 |
| 1 | Skull Bash Tucks in the head, then attacks on the next turn. | Normal | Phys | 130 | 100 | 10 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Wide Guard Evades wide-ranging attacks for one turn. | Rock | Stat | — | — | 10 |
| 5 | Ice Shard Hurls a chunk of ice that always strike first. | Ice | Phys | 40 | 100 | 30 |
| 10 | Icy Wind A chilling attack that lowers the foe's Speed. | Ice | Spec | 55 | 100 | 15 |
| 15 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 100 | 20 |
| 20 | Sharpen Reduces the polygon count and raises Attack. | Normal | Stat | — | — | 30 |
| 22 | Curse A move that functions differently for GHOSTS. | Ghost | Stat | — | — | 10 |
| 26 | Ice Fang May cause flinching or leave the foe with frostbite. | Ice | Phys | 65 | 100 | 15 |
| 30 | Ice Ball A 5-turn attack that gains power on successive hits. | Ice | Phys | 30 | 90 | 20 |
| 35 | Rapid Spin Spins the body at high speed to strike the foe. | Normal | Phys | 50 | 100 | 40 |
| 42 | Avalanche | Ice | Phys | 60 | 100 | 10 |
| 51 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 53 | Mountain Gale Giant chunks of ice damage the foe. It may flinch. | Ice | Phys | 120 | 90 | 5 |
| 56 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 60 | Skull Bash Tucks in the head, then attacks on the next turn. | Normal | Phys | 130 | 100 | 10 |
| 65 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (30)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar | Normal | — |
| TM07 | Snowscape | Ice | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM18 | Rain Dance | Water | — |
| TM21 | Icy Wind | Ice | 55 |
| TM26 | Earthquake | Ground | 100 |
| TM39 | Rock Tomb | Rock | 60 |
| TM69 | Rock Polish | Rock | — |
| TM71 | Stone Edge | Rock | 100 |
| TM74 | Gyro Ball | Steel | 1 |
| TM80 | Rock Slide | Rock | 75 |
| TM91 | Flash Cannon | Steel | 80 |
| TM96 | Bulldoze | Ground | 60 |
| TM101 | Superpower | Fighting | 120 |
| TM105 | Body Press | Fighting | 80 |
| TM108 | Ice Spinner | Ice | 80 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM115 | Ice Fang | Ice | 65 |
| TM119 | Iron Head | Steel | 80 |
| TM121 | Hydro Pump | Water | 110 |
| TM136 | Icicle Spear | Ice | 25 |
| TM140 | Iron Defense | Steel | — |
| TM147 | High Horsepower | Ground | 95 |
| TM158 | Body Slam | Normal | 85 |
| TM172 | Heavy Slam | Steel | 1 |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM05 | Flash | Electric | 60 |
| HM06 | Rock Smash | Fighting | 60 |