Armarouge in Emerald Imperium
Fire / Psychic — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Abilities gains Mega Launcher
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Armarouge in other guides
The same Pokémon, as 4 other hacks change it:
Where to find Armarouge
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Ember A weak fire attack that may inflict a burn. | Fire | Spec | 40 | 100 | 25 |
| 1 | Mystical Fire Breathes a special, hot fire. Lowers Sp. Atk. | Fire | Spec | 75 | 100 | 10 |
| 1 | Psyshock On evolution | Psychic | Spec | 80 | 100 | 10 |
| 1 | Psyshock | Psychic | Spec | 80 | 100 | 10 |
| 1 | Wide Guard Evades wide-ranging attacks for one turn. | Rock | Stat | — | — | 10 |
| 8 | Clear Smog Attacks with white haze that eliminates all stat changes. | Poison | Spec | 50 | — | 15 |
| 12 | Fire Spin Traps the foe in a ring of fire for turns. | Fire | Spec | 35 | 85 | 15 |
| 16 | Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Stat | — | 85 | 15 |
| 20 | Night Shade Inflicts damage identical to the user's level. | Ghost | Spec | 1 | 100 | 15 |
| 24 | Flame Wheel A fiery charge attack that may inflict a burn. | Fire | Phys | 60 | 100 | 25 |
| 28 | Incinerate Burns up Berries and Gems preventing their use. | Fire | Spec | 60 | 100 | 15 |
| 32 | Lava Plume | Fire | Spec | 80 | 100 | 15 |
| 35 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 40 | Flamethrower A powerful fire attack that may inflict a burn. | Fire | Spec | 90 | 100 | 15 |
| 44 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 48 | Armor Cannon A strong attack but lowers the defensive stats. | Fire | Spec | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (30)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM16 | Light Screen | Psychic | — |
| TM22 | Solar Beam | Grass | 120 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM33 | Reflect | Psychic | — |
| TM35 | Flamethrower | Fire | 90 |
| TM38 | Fire Blast | Fire | 110 |
| TM48 | Meteor Beam | Rock | 120 |
| TM50 | Overheat | Fire | 130 |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM55 | Expanding Force | Psychic | 80 |
| TM59 | Dragon Pulse | Dragon | 85 |
| TM61 | Will-O-Wisp | Fire | — |
| TM72 | Psyshock | Psychic | 80 |
| TM77 | Flame Charge | Fire | 50 |
| TM79 | Dark Pulse | Dark | 80 |
| TM91 | Flash Cannon | Steel | 80 |
| TM106 | Trick Room | Psychic | — |
| TM126 | Weather Ball | Normal | 50 |
| TM129 | Mystical Fire | Fire | 75 |
| TM140 | Iron Defense | Steel | — |
| TM143 | Aura Sphere | Fighting | 80 |
| TM144 | Heat Wave | Fire | 95 |
| TM150 | Flare Blitz | Fire | 120 |
| TM151 | Stored Power | Psychic | 20 |
| TM168 | Vacuum Wave | Fighting | 40 |