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Zeraora Mega

Zeraora Mega in Elite Redux

#807 · Fire · see locations below

Fire

Abilities

Wildfire, Wildfire, Wildfire (hidden)

Base stats

HP79
Attack94
Defense113
Sp. Attack144
Sp. Defense120
Speed85
Total635

Other changes in this hack

  • Innates (always active): Hellblaze, Fire Scales, Flame Shield
  • What the innates do: Hellblaze — Boosts Fire-type moves by 1.3x, or 1.8x when below 1/3 HP. · Fire Scales — Halves damage taken by Special moves. Does NOT double SpDef. · Flame Shield — Takes 35% less damage from Super-effective moves.
  • Abilities you pick one of: Wildfire — Attacks with Fire Spin on entry. · Wildfire — Attacks with Fire Spin on entry. · Wildfire — Attacks with Fire Spin on entry.
  • Tutor moves: Aura Sphere, Charge Beam, Discharge, Electric Terrain, Endure, Energy Wave, Fire Punch, Flash, Focus Blast, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Mach Punch, Metronome, Nasty Plot, One-Inch Punch, Play Rough, Power-Up Punch, Protect, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Substitute, Swords Dance, Taunt, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Work Up
  • Egg groups: Undiscovered
  • Height 1.5 m, weight 44.5 kg

Where to find Zeraora Mega

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
1Hone Claws
Sharpens its claws to raise Attack and Accuracy.
DarkStat15
1Quick Attack
Priority +2. An extremely fast attack that always strikes first.
NormalPhys4010020
1Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
17Charge
Charges power to boost the electric move used next.
ElectricStat10020
17Mega Punch
A strong punch thrown with incredible power.
NormalPhys9510015
17Thunder Shock
An electrical attack that may flinch the foe.
ElectricSpec8010015
24Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
24Parabolic Charge
Damages adjacent Pokémon and heals up by 1/4 of it.
ElectricSpec9010010
37Drain Punch
A punch that absorbs over 30% of damage inflicted.
FightingPhys7510010
37Meteor Mash
Fires a meteor-like punch. May raise Attack.
SteelPhys909010
37Thrash
A rampage of 2 to 3 turns that confuses the user.
NormalPhys1301005
46Plasma Fists
Hits with electrical fists. Normal moves become Electric.
ElectricPhys10010015
46Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
51Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
56Electrify
Electrifies the foe, making its next move Electric-type.
ElectricStat3
56Smite
Attacks from above with strong electricity. Smack Down effect.
ElectricPhys1208015

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide