Zapdos (Galar) in Elite Redux
#145 · Fighting / Flying · see locations below
FightingFlying
Abilities
Defiant, Aerodynamics, Scrappy (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats Attack 90 → 125, Defense 85 → 90, Sp. Atk 125 → 85
- Type Electric / Flying → Fighting / Flying
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Striker, Speed Boost, Roundhouse
- What the innates do: Striker — Boosts the power of kicking moves by 1.3x. · Speed Boost — Raises own Speed by one stage after every turn. · Roundhouse — Kicks always hit. Damages foes' weaker defenses.
- Abilities you pick one of: Defiant — Raises Attack by two stages if stats are lowered by an enemy. · Aerodynamics — Boosts Speed instead of being hit by Flying-type moves. · Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare.
- Tutor moves: Agility, Bulk Up, Crush Claw, Dig, Discharge, Drill Peck, Drill Run, Endure, Energy Wave, Feint, Fly, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Laser Focus, Low Kick, Pluck, Protect, Rain Dance, Rest, Return, Rolling Kick, Roost, Secret Power, Seismic Toss, Sleep Talk, Substitute, Tailwind, Take Flight, Thunder Wave, Thunderbolt, Wild Charge, Wing Attack, Work Up
- Egg groups: Undiscovered
- Height 1.6 m, weight 52.6 kg
Where to find Zapdos (Galar)
| Area | Method | Level | |
|---|---|---|---|
| Victory Road Rework | Grass | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Ancient Power An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 1 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 1 | Roar Priority -6. Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 17 | Bolt Beak Double power if the user moves before the target. | Electric | Phys | 70 | 100 | 10 |
| 17 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 17 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 24 | Blaze Kick A kick with a high critical-hit ratio. May cause a burn. | Fire | Phys | 85 | 100 | 10 |
| 24 | High Horsepower Slams hard into the foe with its entire body. | Ground | Phys | 95 | 100 | 10 |
| 24 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 24 | Zephyr Rush Not done yet. | Flying | Phys | 100 | 95 | 10 |
| 37 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 37 | Sucker Punch Priority +1. Strikes first if the foe is preparing an attack. | Dark | Phys | 70 | 100 | 5 |
| 37 | Thunderous Kick Uses a lightning-like kick to hit. Lowers foe's Defense. | Fighting | Phys | 95 | 100 | 10 |
| 46 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 46 | Brave Bird A low altitude charge that also hurts the user. | Flying | Phys | 120 | 100 | 10 |
| 46 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 46 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 46 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 46 | Sky Attack Searches out weak spots, then strikes the next turn. | Flying | Phys | 140 | 90 | 5 |
| 51 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 51 | Triple Kick Kicks the foe 3 times in a row with rising intensity. | Fighting | Phys | 20 | 90 | 10 |
| 51 | Whirling Strikes Hits 3 times. Each hit does more damage. | Flying | Phys | 20 | 90 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|