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Zapdos (Galar)

Zapdos (Galar) in Elite Redux

#145 · Fighting / Flying · see locations below

FightingFlying

Abilities

Defiant, Aerodynamics, Scrappy (hidden)

Base stats

HP90
Attack125
Defense90
Sp. Attack85
Sp. Defense90
Speed100
Total580

Compared with the official games

Against the base species it is built from:

  • Stats Attack 90 → 125, Defense 85 → 90, Sp. Atk 125 → 85
  • Type Electric / Flying → Fighting / Flying

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Striker, Speed Boost, Roundhouse
  • What the innates do: Striker — Boosts the power of kicking moves by 1.3x. · Speed Boost — Raises own Speed by one stage after every turn. · Roundhouse — Kicks always hit. Damages foes' weaker defenses.
  • Abilities you pick one of: Defiant — Raises Attack by two stages if stats are lowered by an enemy. · Aerodynamics — Boosts Speed instead of being hit by Flying-type moves. · Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare.
  • Tutor moves: Agility, Bulk Up, Crush Claw, Dig, Discharge, Drill Peck, Drill Run, Endure, Energy Wave, Feint, Fly, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Laser Focus, Low Kick, Pluck, Protect, Rain Dance, Rest, Return, Rolling Kick, Roost, Secret Power, Seismic Toss, Sleep Talk, Substitute, Tailwind, Take Flight, Thunder Wave, Thunderbolt, Wild Charge, Wing Attack, Work Up
  • Egg groups: Undiscovered
  • Height 1.6 m, weight 52.6 kg

Where to find Zapdos (Galar)

AreaMethodLevel
Victory Road ReworkGrass5% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Ancient Power
An attack that may raise all stats.
RockSpec601005
1Focus Energy
Focuses power to raise the critical-hit ratio.
NormalStat20
1Jump Kick
A strong jumping kick. May miss and hurt the kicker.
FightingPhys1009510
1Roar
Priority -6. Makes the foe flee to end the battle.
NormalStat20
17Bolt Beak
Double power if the user moves before the target.
ElectricPhys7010010
17Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
17Quick Guard
Priority +1. Protects against priority attacks for 3 turns.
FightingStat10
24Blaze Kick
A kick with a high critical-hit ratio. May cause a burn.
FirePhys8510010
24High Horsepower
Slams hard into the foe with its entire body.
GroundPhys9510010
24Stomp
Stomps the foe and terrain flat. May cause flinching.
NormalPhys6510020
24Zephyr Rush
Not done yet.
FlyingPhys1009510
37Baton Pass
Switches out the user while keeping effects in play.
NormalStat20
37Sucker Punch
Priority +1. Strikes first if the foe is preparing an attack.
DarkPhys701005
37Thunderous Kick
Uses a lightning-like kick to hit. Lowers foe's Defense.
FightingPhys9510010
46After You
Helps out the foe, letting it move next.
NormalStat15
46Brave Bird
A low altitude charge that also hurts the user.
FlyingPhys12010010
46Coaching
Properly coaches allies to up their Attack and Defense.
FightingStat10
46High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
46Instruct
Orders the target to use its last move again.
PsychicStat15
46Sky Attack
Searches out weak spots, then strikes the next turn.
FlyingPhys140905
51Reversal
Inflicts critical damage when the user's HP is low.
FightingPhys8010010
51Triple Kick
Kicks the foe 3 times in a row with rising intensity.
FightingPhys209010
51Whirling Strikes
Hits 3 times. Each hit does more damage.
FlyingPhys209010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide