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Zamazenta

Zamazenta in Elite Redux

#889 · Fighting · see locations below

Fighting

Abilities

Scare, Intimidate, Steelworker (hidden)

Base stats

HP92
Attack130
Defense115
Sp. Attack80
Sp. Defense115
Speed138
Total670

Compared with the official games

  • Stats Attack 120 → 130 (total 660 → 670)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Dauntless Shield, Stamina, Fighting Spirit
  • What the innates do: Dauntless Shield — On entry, raises Defense by one stage. · Stamina — Getting hit raises Def by +1. Critical hits maximize Defense. · Fighting Spirit — Normal moves become Fighting. Fighting moves are empowered.
  • Abilities you pick one of: Scare — Lowers foes' Sp. Atk by one stage on entry. · Intimidate — Lowers foes' Atk by one stage on entry. · Steelworker — Normal moves become Steel. Steel resists Ghost and Dark.
  • Primal Reversion into Zamazenta (Crowned) with the Rusted Shield
  • Tutor moves: Agility, Aura Sphere, Bite, Body Press, Bulk Up, Cut, Endure, Feint, Flash Cannon, Focus Blast, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Iron Head, Laser Focus, Light Screen, Metal Claw, Mirror Coat, Protect, Reflect, Refresh, Rest, Return, Secret Power, Sleep Talk, Substitute, Take Down, Wide Guard
  • Egg groups: Undiscovered
  • Height 2.9 m, weight 210.0 kg

Where to find Zamazenta

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Block
Blocks the foe's way to prevent escape.
NormalStat5
1Howl
Howls to raise the spirit and boosts Attack.
NormalStat20
1Psyshield Bash
Deals damage. Raises Defense by 1 stage.
PsychicPhys7010010
1Revenge
An attack that gains power if injured by the foe.
FightingPhys6010010
17Body Slam
A full-body slam that may cause paralysis.
NormalPhys8510015
17Focus Energy
Focuses power to raise the critical-hit ratio.
NormalStat20
17Metal Burst
Priority -5. Retaliates any hit with greater power.
SteelPhys10010
17Quick Guard
Priority +1. Protects against priority attacks for 3 turns.
FightingStat10
24Crunch
Crunches with sharp fangs. May lower Defense.
DarkPhys9010015
24Fire Fang
May cause flinching or leave the foe with a burn.
FirePhys8010015
37Ice Fang
May cause flinching or leave the foe frostbiten.
IcePhys8010015
37Jaw Lock
Prevents the user and the target from escaping.
FightingPhys9010015
37Obstruct
Priority +4. Protects itself, harshly lowering Def on contact.
DarkStat10
37Steel Roller
Rolls over the opponent while destroying terrain.
SteelPhys8010015
46Behemoth Bash
Does more damage the higher the user's Def.
SteelPhys1001005
46Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
51Double Iron Bash
The user spins and hits with its arms. May cause flinch.
SteelPhys601005
51King's Shield
Priority +4. Evades damage, and reduces Attack if struck.
SteelStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide