Wattrel in Elite Redux
#940 · Electric / Flying · see locations below
ElectricFlying
Abilities
Competitive, Impulse, Wind Power (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Volt Absorb, Terminal Velocity, Air Blower
- What the innates do: Volt Absorb — Heals 25% of max HP when hit by an Electric-type move. · Terminal Velocity — Special moves use 20% of its Speed stat additionally. · Air Blower — Casts a 3-turn Tailwind on entry.
- Abilities you pick one of: Competitive — Raises Sp. Atk by two stages if stats are lowered by an enemy. · Impulse — Non-contact moves use the Speed stat for damage. · Wind Power — Charges up when hit by wind moves or Tailwind starts.
- Evolves into Kilowattrel at level 25
- Tutor moves: Acrobatics, Agility, Air Slash, Attract, Charge Beam, Discharge, Electric Terrain, Endure, Flash, Fly, Heat Wave, Helping Hand, Hidden Power, Hurricane, Light Screen, Pluck, Protect, Rain Dance, Rest, Return, Roost, Secret Power, Sky Drop, Sleep Talk, Substitute, Tailwind, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Whirlwind, Wing Attack
- Egg groups: Water 1 / Flying
- Height 0.4 m, weight 2.6 kg
Where to find Wattrel
| Area | Method | Level | |
|---|---|---|---|
| Route 106 | Grass | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Dual Wingbeat User slams the target with wings and hits twice in a row. | Flying | Phys | 45 | 100 | 10 |
| 1 | Endeavor Gains power if the user's HP is lower than the foe's HP. | Normal | Phys | 1 | 100 | 5 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 17 | Feather Dance Envelops the foe with down to sharply reduce Attack. | Flying | Stat | — | 100 | 15 |
| 24 | Ion Deluge Priority +1. Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 20 |
| 24 | Peck Attacks the foe with a jabbing beak, etc. | Flying | Phys | 25 | 100 | 20 |
| 37 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 37 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 3 |
| 46 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 46 | Razor Wind Wind slices through Rock for super effective damage. | Flying | Spec | 70 | 100 | 10 |
| 56 | Bolt Beak Double power if the user moves before the target. | Electric | Phys | 70 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|