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Volbeat

Volbeat in Elite Redux

#313 · Bug / Electric · see locations below

BugElectric

Abilities

Pollinate, Tinted Lens, Prankster (hidden)

Base stats

HP78
Attack90
Defense85
Sp. Attack47
Sp. Defense85
Speed115
Total500

Compared with the official games

  • Stats HP 65 → 78, Attack 73 → 90, Defense 75 → 85, Speed 85 → 115 (total 430 → 500)
  • Type Bug → Bug / Electric

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Swarm, Reckless, Electrocytes
  • What the innates do: Swarm — Boosts Bug-type moves by 1.2x, or 1.5x when under 1/3 HP. · Reckless — Moves causing recoil damage deal 1.2x more damage. · Electrocytes — Boosts the power of Electric-type moves by 1.25x.
  • Abilities you pick one of: Pollinate — Normal moves becomes Bug. Immune to powder if Bug-type. · Tinted Lens — Attacks deal double damage if resisted. · Prankster — Status moves have +1 priority but fail on opposing Dark-types.
  • Tutor moves: Agility, Attract, Bug Bite, Bug Buzz, Charge Beam, Confuse Ray, Dazzling Gleam, Endure, Facade, Flash, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Light Screen, Play Rough, Protect, Reflect, Rest, Return, Secret Power, Sleep Talk, Substitute, Tailwind, Thunder Punch, Thunder Wave, Thunderbolt, Trick Room, U-turn, Zen Headbutt
  • Egg groups: Bug / Human Like
  • Height 0.7 m, weight 17.7 kg

Where to find Volbeat

AreaMethodLevel
Route 117Grass

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Moonlight
Restores HP. The amount varies with the weather.
FairyStat5
1Quash
Suppresses distortions that let battlers move first.
PsychicStat1005
1Quick Attack
Priority +2. An extremely fast attack that always strikes first.
NormalPhys4010020
1Signal Beam
A strange beam attack that may confuse the foe.
BugSpec8510015
1Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
17After You
Helps out the foe, letting it move next.
NormalStat15
17Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
17Insect Impact
A punch that may drop the target's defense stat.
BugPhys8010015
17Memento
The user faints and lowers the foe's abilities.
DarkStat10010
17Tail Glow
Flashes a light that raises Sp. Atk by +3.
BugStat20
24Encore
Makes the foe repeat its last move over 2 to 6 turns.
NormalStat1005
24Rider Kick
Deals damage that can't miss. Ignores target ability.
BugPhys9010
24Silver Wind
A powdery attack that may raise abilities.
BugSpec601005
24Zing Zap
An electrified impact that can cause flinching.
ElectricPhys8010015
24Zippy Zap
Priority +2. Electric bursts always go first and land a critical hit.
ElectricPhys5010015
37First Impression
Priority +3. Hits hard and first. Only works first turn.
BugPhys7510010
37Volt Tackle
A life-risking tackle that slightly hurts the user.
ElectricPhys12010010
46Baton Pass
Switches out the user while keeping effects in play.
NormalStat20
46Buzzy Buzz
Shoots a jolt of electricity that always paralyzes.
ElectricSpec6010020
46Reversal
Inflicts critical damage when the user's HP is low.
FightingPhys8010010
51Beetle Bash
Attacks with a beetle-like hammer. May confuse.
BugPhys120905
51Victory Dance
Raises Attack, Defense, and Speed by 1 stage.
FightingStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

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