Volbeat in Elite Redux
#313 · Bug / Electric · see locations below
BugElectric
Abilities
Pollinate, Tinted Lens, Prankster (hidden)
Base stats
Compared with the official games
- Stats HP 65 → 78, Attack 73 → 90, Defense 75 → 85, Speed 85 → 115 (total 430 → 500)
- Type Bug → Bug / Electric
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Swarm, Reckless, Electrocytes
- What the innates do: Swarm — Boosts Bug-type moves by 1.2x, or 1.5x when under 1/3 HP. · Reckless — Moves causing recoil damage deal 1.2x more damage. · Electrocytes — Boosts the power of Electric-type moves by 1.25x.
- Abilities you pick one of: Pollinate — Normal moves becomes Bug. Immune to powder if Bug-type. · Tinted Lens — Attacks deal double damage if resisted. · Prankster — Status moves have +1 priority but fail on opposing Dark-types.
- Tutor moves: Agility, Attract, Bug Bite, Bug Buzz, Charge Beam, Confuse Ray, Dazzling Gleam, Endure, Facade, Flash, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Light Screen, Play Rough, Protect, Reflect, Rest, Return, Secret Power, Sleep Talk, Substitute, Tailwind, Thunder Punch, Thunder Wave, Thunderbolt, Trick Room, U-turn, Zen Headbutt
- Egg groups: Bug / Human Like
- Height 0.7 m, weight 17.7 kg
Where to find Volbeat
| Area | Method | Level | |
|---|---|---|---|
| Route 117 | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Moonlight Restores HP. The amount varies with the weather. | Fairy | Stat | — | — | 5 |
| 1 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 1 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 1 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 85 | 100 | 15 |
| 1 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 17 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 17 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 17 | Insect Impact A punch that may drop the target's defense stat. | Bug | Phys | 80 | 100 | 15 |
| 17 | Memento The user faints and lowers the foe's abilities. | Dark | Stat | — | 100 | 10 |
| 17 | Tail Glow Flashes a light that raises Sp. Atk by +3. | Bug | Stat | — | — | 20 |
| 24 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 24 | Rider Kick Deals damage that can't miss. Ignores target ability. | Bug | Phys | 90 | — | 10 |
| 24 | Silver Wind A powdery attack that may raise abilities. | Bug | Spec | 60 | 100 | 5 |
| 24 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 15 |
| 24 | Zippy Zap Priority +2. Electric bursts always go first and land a critical hit. | Electric | Phys | 50 | 100 | 15 |
| 37 | First Impression Priority +3. Hits hard and first. Only works first turn. | Bug | Phys | 75 | 100 | 10 |
| 37 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
| 46 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 46 | Buzzy Buzz Shoots a jolt of electricity that always paralyzes. | Electric | Spec | 60 | 100 | 20 |
| 46 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 51 | Beetle Bash Attacks with a beetle-like hammer. May confuse. | Bug | Phys | 120 | 90 | 5 |
| 51 | Victory Dance Raises Attack, Defense, and Speed by 1 stage. | Fighting | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|