Tinkaton in Elite Redux
#959 · Fairy / Steel · see locations below
FairySteel
Abilities
Steely Spirit, Readied Action, Opportunist (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Super Slammer, Long Reach, Mold Breaker
- What the innates do: Super Slammer — Boosts the power of hammer and slamming moves by 1.3x. · Long Reach — Physical moves get a 1.2x bonus and don't make contact. · Mold Breaker — Moves hit through abilities. Also affects innates.
- Abilities you pick one of: Steely Spirit — Boosts own & ally's Steel-type moves by 1.3x. · Readied Action — Doubles attack on first turn. · Opportunist — +1 priority vs foes below 1/2 max HP.
- Mega Evolves into Mega Tinkaton holding the Tinkatite
- Tutor moves: Attract, Baby-Doll Eyes, Bulldoze, Charm, Covet, Dazzling Gleam, Draining Kiss, Earthquake, Endure, Flash Cannon, Giga Impact, Hard Press, Headbutt, Heavy Slam, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Iron Head, Metal Sound, Play Rough, Protect, Rest, Return, Rock Slide, Rock Throw, Secret Power, Sleep Talk, Stealth Rock, Stone Edge, Substitute, Sweet Kiss, Swords Dance, Taunt, Tearful Look, Thunder Wave, U-turn
- Egg groups: Fairy
- Height 0.7 m, weight 112.8 kg
Where to find Tinkaton
| Area | Method | Level | |
|---|---|---|---|
| Victory Road Rework | Grass | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fairy Wind Priority +1. Quick cloud of pixie dust. Has +1 priority. | Fairy | Spec | 40 | 100 | 15 |
| 1 | Hacksaw Super effective vs Steel. | Steel | Phys | 80 | 100 | 15 |
| 1 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 95 | 100 | 10 |
| 1 | Squeaky Hammer The user hits the opponent with an cute sounding attack. | Fairy | Phys | 80 | 100 | 15 |
| 17 | Barrage Hurls round objects at the foe 2 to 5 times. | Steel | Phys | 25 | 100 | 15 |
| 17 | Earthsplitter A might slam that can lower defense. | Steel | Phys | 90 | 100 | 10 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 17 | Lunge Lunges at the foe to lower its Attack stat. | Bug | Phys | 60 | 100 | 15 |
| 17 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 17 | Skitter Smack User skitters behind foe to attack. Lowers foe's SpAtk | Bug | Spec | 60 | 100 | 15 |
| 24 | Brutal Swing Violently swings around to hurt everyone nearby. | Dark | Phys | 90 | 100 | 20 |
| 24 | Crackle Slam Strikes with a conductive hammer. Super-effective vs Steel. | Electric | Phys | 70 | 100 | 15 |
| 24 | Fling The effectiveness varies with the held item. | Dark | Phys | 90 | 100 | 10 |
| 24 | Snatch Priority +4. Steals the effects of the move the target uses next. | Dark | Stat | — | 100 | 10 |
| 37 | Gigaton Hammer Super effective vs Steel. Can't be used twice in a row. | Steel | Phys | 140 | 100 | 5 |
| 37 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 37 | Wild Swing Priority -6. Takes a mighty swing that forces the foe to retreat. | Normal | Phys | 60 | 100 | 20 |
| 46 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 46 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 51 | Bonk Strikes the foe on the head, possibly causing drowsiness. | Fairy | Phys | 75 | 100 | 5 |
| 51 | Femur Breaker The foe is struck fearsomely on the legs. Paralyzes the target. | Electric | Phys | 120 | 70 | 10 |
| 51 | Parting Shot Lowers the foe's Attack and Sp. Atk, then switches out. | Dark | Stat | — | 100 | 20 |
| 51 | Star Crash 33% recoil damage. | Fairy | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|