#1117 · Elite Redux
Terrow
DarkFightingBlood Bath, Reckless, Anger Point (hidden)
Level-up moves 26
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 1 | Fury Attack Jabs the foe 2 to 5 times with sharp horns, etc. | Normal | Phys | 25 | 100 | 20 |
| 1 | Lash Out Increases in damage as the user's stats are lowered | Dark | Phys | 80 | 100 | 15 |
| 1 | Peck Attacks the foe with a jabbing beak, etc. | Flying | Phys | 25 | 100 | 20 |
| 1 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 17 | Assurance An attack that gains power if the foe has been hurt. | Dark | Phys | 75 | 100 | 10 |
| 17 | Astonish Priority +3. An attack that shocks the foe into flinching. | Ghost | Phys | 40 | 100 | 10 |
| 17 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 24 | Air Cutter Hacks with razorlike wind. High critical-hit ratio. | Flying | Phys | 75 | 100 | 20 |
| 24 | Final Gambit The user faints to damage the foe equal to its HP. | Fighting | Spec | 1 | 100 | 5 |
| 24 | Hone Claws Sharpens its claws to raise Attack and Accuracy. | Dark | Stat | — | — | 15 |
| 24 | Incite Adds dark type and enrages foe. | Dark | Stat | — | 100 | 10 |
| 24 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 37 | High Horsepower Slams hard into the foe with its entire body. | Ground | Phys | 95 | 100 | 10 |
| 37 | Rolling Kick Priority +1. A fast kick delivered from a rapid spin. | Fighting | Phys | 40 | 100 | 15 |
| 37 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 37 | Submission A reckless body slam that also hurts the user. | Fighting | Phys | 120 | 100 | 10 |
| 46 | Axe Kick An all-in, reckless kick that might confuse the foe. | Dark | Phys | 120 | 90 | 10 |
| 46 | Brave Bird A low altitude charge that also hurts the user. | Flying | Phys | 120 | 100 | 10 |
| 46 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 46 | Horn Drill Ignores abilities and stat changes. High crit. | Normal | Phys | 95 | 100 | 5 |
| 51 | Parting Shot Lowers the foe's Attack and Sp. Atk, then switches out. | Dark | Stat | — | 100 | 20 |
| 51 | Power Trip It hits harder the more stat boosts the user has. | Dark | Phys | 20 | 100 | 10 |
| 56 | Thunderous Kick Uses a lightning-like kick to hit. Lowers foe's Defense. | Fighting | Phys | 95 | 100 | 10 |
| 71 | Triple Kick Kicks the foe 3 times in a row with rising intensity. | Fighting | Phys | 20 | 90 | 10 |
| 71 | Whirling Strikes Hits 3 times. Each hit does more damage. | Flying | Phys | 20 | 90 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Terrow
Not found in the wild — evolve or trade for it.
Other changes in this game
- Innates (always active): Striker, Tangled Tails, Scare
- What the innates do: Striker — Boosts the power of kicking moves by 1.3x. · Tangled Tails — Know Your Place + Grappler. · Scare — Lowers foes' Sp. Atk by one stage on entry.
- Abilities you pick one of: Blood Bath — Immune to bleed. Inflict fear when inflicting bleed. · Reckless — Moves causing recoil damage deal 1.2x more damage. · Anger Point — Getting hit raises Atk by +1. Critical hits maximize Attack.
- Tutor moves: Acrobatics, Air Slash, Attract, Bulldoze, Confuse Ray, Crush Claw, Curse, Dark Pulse, Endure, Foul Play, Frustration, Giga Impact, Grudge, Helping Hand, Hidden Power, Horn Attack, Hurricane, Hyper Beam, Knock Off, Low Kick, Night Shade, Night Slash, Pluck, Protect, Pursuit, Rest, Return, Secret Power, Seismic Toss, Sleep Talk, Substitute, Take Down, Taunt, Thief, Vexing Void
- Egg groups: Field
- Height 0.7 m, weight 6.9 kg