Storming in Elite Redux
#1082 · Water / Flying · see locations below
WaterFlying
Abilities
Overcharge, Neutralizing Fog, Storm Drain (hidden)
Base stats
Other changes in this hack
- Innates (always active): Drizzle, Lightning Born, Fluffy
- What the innates do: Drizzle — Summons rain on entry. Lasts 8 turns. · Lightning Born — Adds Electric-type on entry. · Fluffy — Takes 1/2 dmg from contact moves but Fire moves hurt it 2x more.
- Abilities you pick one of: Overcharge — Electric is super effective vs Electric. Can paralyze Electric. · Neutralizing Fog — Uses Defog on entry. · Storm Drain — Redirects Water moves. Absorbs them, ups highest Atk.
- Tutor moves: Acid Armor, Air Slash, Aqua Ring, Attract, Blizzard, Bravado, Bubble, Charge Beam, Clear Skies, Clear Smog, Copycat, Defog, Discharge, Electric Terrain, Electroweb, Endure, Flash, Flip Turn, Giga Impact, Helping Hand, Hidden Power, Hurricane, Hydro Pump, Hyper Beam, Icy Wind, Lick, Life Dew, Mist, Nasty Plot, Protect, Rain Dance, Refresh, Rest, Return, Secret Power, Sleep Talk, Soak, Solar Beam, Substitute, Surf, Tailwind, Take Flight, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Water Pulse, Weather Ball, Whirlpool, Work Up
- Egg groups: Amorphous
- Data flag: two-headed
- Height 1.2 m, weight 9.5 kg
Where to find Storming
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Gust Priority +1. A sudden gust of wind. Has +1 priority. | Flying | Spec | 40 | 100 | 15 |
| 1 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 1 | Smokescreen Obscures the user's party in smoke for 5 turns. | Normal | Stat | — | — | 20 |
| 1 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 1 | Splash Does more damage if the user outweighs the foe. | Water | Phys | 1 | 100 | 10 |
| 1 | Tackle Charges the foe with a full-body tackle. | Normal | Phys | 40 | 100 | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 1 | Water Sport The user becomes soaked to raise resistance to fire. | Water | Stat | — | 100 | 15 |
| 1 | Waterlog Priority +3. Target moves last and may be drenched. | Water | Stat | — | 100 | 15 |
| 17 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 100 | 100 | 10 |
| 17 | Floaty Fall Floats in air and dives at angle. May cause flinching. | Flying | Phys | 90 | 100 | 15 |
| 17 | Karma Raises SpAtk and SpDef. Lowers Speed. | Poison | Stat | — | — | 20 |
| 17 | Rapid River Hits twice. Mega Launcher boost. | Water | Phys | 45 | 100 | 15 |
| 17 | Stockpile Charges up power for up to 3 turns. | Normal | Stat | — | — | 5 |
| 17 | Water Gun Priority +1. Squirts water to attack the foe. | Water | Spec | 40 | 100 | 15 |
| 24 | Brine Deals Super Effective damage vs Water. | Water | Spec | 70 | 100 | 10 |
| 24 | Bubble Beam Forcefully sprays bubbles that hit repeatedly. | Water | Spec | 25 | 100 | 20 |
| 24 | Crackle Slam Strikes with a conductive hammer. Super-effective vs Steel. | Electric | Phys | 70 | 100 | 15 |
| 24 | Double Hit Slams the foe with a tail etc. Strikes twice. | Normal | Phys | 45 | 100 | 10 |
| 24 | Double Shock Unleashes two strong shocks, then loses the Electric-type. | Electric | Phys | 60 | 100 | 5 |
| 24 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 24 | Jetstream Burst Strikes by using flurries of wind. | Flying | Spec | 120 | 100 | 5 |
| 24 | Rain Flush A powerful rain attack. Lowers the user's defenses. | Water | Spec | 120 | 100 | 5 |
| 24 | Silver Wind A powdery attack that may raise abilities. | Bug | Spec | 60 | 100 | 5 |
| 37 | Chilling Water Shoots ice-cold water at the foe. May cause frostbite. | Water | Spec | 75 | 100 | 15 |
| 37 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 37 | Plasma Pulse Double damage to foes with status problems. | Electric | Spec | 65 | 100 | 10 |
| 37 | Spit Up Spits up stored stockpiles for heavy damage. | Normal | Spec | 120 | 100 | 2 |
| 37 | Swallow Swallows down Stockpiles to restore HP. | Normal | Stat | — | — | 2 |
| 37 | Thunder Cage Traps the foe in a cage of electricity for 2 to 5 turns. | Electric | Spec | 80 | 90 | 15 |
| 46 | Memento The user faints and lowers the foe's abilities. | Dark | Stat | — | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|