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Storming in Elite Redux

#1082 · Water / Flying · see locations below

WaterFlying

Abilities

Overcharge, Neutralizing Fog, Storm Drain (hidden)

Base stats

HP135
Attack70
Defense65
Sp. Attack105
Sp. Defense95
Speed80
Total550

Other changes in this hack

  • Innates (always active): Drizzle, Lightning Born, Fluffy
  • What the innates do: Drizzle — Summons rain on entry. Lasts 8 turns. · Lightning Born — Adds Electric-type on entry. · Fluffy — Takes 1/2 dmg from contact moves but Fire moves hurt it 2x more.
  • Abilities you pick one of: Overcharge — Electric is super effective vs Electric. Can paralyze Electric. · Neutralizing Fog — Uses Defog on entry. · Storm Drain — Redirects Water moves. Absorbs them, ups highest Atk.
  • Tutor moves: Acid Armor, Air Slash, Aqua Ring, Attract, Blizzard, Bravado, Bubble, Charge Beam, Clear Skies, Clear Smog, Copycat, Defog, Discharge, Electric Terrain, Electroweb, Endure, Flash, Flip Turn, Giga Impact, Helping Hand, Hidden Power, Hurricane, Hydro Pump, Hyper Beam, Icy Wind, Lick, Life Dew, Mist, Nasty Plot, Protect, Rain Dance, Refresh, Rest, Return, Secret Power, Sleep Talk, Soak, Solar Beam, Substitute, Surf, Tailwind, Take Flight, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Water Pulse, Weather Ball, Whirlpool, Work Up
  • Egg groups: Amorphous
  • Data flag: two-headed
  • Height 1.2 m, weight 9.5 kg

Where to find Storming

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Gust
Priority +1. A sudden gust of wind. Has +1 priority.
FlyingSpec4010015
1Self-Destruct
Inflicts severe damage but makes the user faint.
NormalPhys2001005
1Smokescreen
Obscures the user's party in smoke for 5 turns.
NormalStat20
1Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
1Splash
Does more damage if the user outweighs the foe.
WaterPhys110010
1Tackle
Charges the foe with a full-body tackle.
NormalPhys4010020
1Thunder Shock
An electrical attack that may flinch the foe.
ElectricSpec8010015
1Water Sport
The user becomes soaked to raise resistance to fire.
WaterStat10015
1Waterlog
Priority +3. Target moves last and may be drenched.
WaterStat10015
17Bounce
Bounces up, then down the next turn. May paralyze.
FlyingPhys10010010
17Floaty Fall
Floats in air and dives at angle. May cause flinching.
FlyingPhys9010015
17Karma
Raises SpAtk and SpDef. Lowers Speed.
PoisonStat20
17Rapid River
Hits twice. Mega Launcher boost.
WaterPhys4510015
17Stockpile
Charges up power for up to 3 turns.
NormalStat5
17Water Gun
Priority +1. Squirts water to attack the foe.
WaterSpec4010015
24Brine
Deals Super Effective damage vs Water.
WaterSpec7010010
24Bubble Beam
Forcefully sprays bubbles that hit repeatedly.
WaterSpec2510020
24Crackle Slam
Strikes with a conductive hammer. Super-effective vs Steel.
ElectricPhys7010015
24Double Hit
Slams the foe with a tail etc. Strikes twice.
NormalPhys4510010
24Double Shock
Unleashes two strong shocks, then loses the Electric-type.
ElectricPhys601005
24Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005
24Jetstream Burst
Strikes by using flurries of wind.
FlyingSpec1201005
24Rain Flush
A powerful rain attack. Lowers the user's defenses.
WaterSpec1201005
24Silver Wind
A powdery attack that may raise abilities.
BugSpec601005
37Chilling Water
Shoots ice-cold water at the foe. May cause frostbite.
WaterSpec7510015
37Outburst
Severe special damage but makes the user faint.
NormalSpec2501005
37Plasma Pulse
Double damage to foes with status problems.
ElectricSpec6510010
37Spit Up
Spits up stored stockpiles for heavy damage.
NormalSpec1201002
37Swallow
Swallows down Stockpiles to restore HP.
NormalStat2
37Thunder Cage
Traps the foe in a cage of electricity for 2 to 5 turns.
ElectricSpec809015
46Memento
The user faints and lowers the foe's abilities.
DarkStat10010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide