Spindaze in Elite Redux
#1105 · Normal / Poison · see locations below
NormalPoison
Abilities
Let's Dance, Narcissist, Contrary (hidden)
Base stats
Other changes in this hack
- Innates (always active): Bruiser, Cosmic Daze, Toxic Spill
- What the innates do: Bruiser — Adds Fighting type on entry. · Cosmic Daze — Deals 2x damage vs confused and enraged foes. · Toxic Spill — Non-Poison-types take 1/8 dmg every turn when on field.
- Abilities you pick one of: Let's Dance — Uses Teeter Dance on entry, Confusing the field. · Narcissist — When a stat is lowered, sharply raise both offenses. · Contrary — Stat raises turn into stat drops for this Pokémon and vice versa.
- Tutor moves: Attract, Aura Sphere, Bulk Up, Calm Mind, Copycat, Corrosive Gas, Counter, Disable, Endure, Energy Wave, Extrasensory, Facade, Feint, Focus Blast, Focus Punch, Giga Impact, Gunk Shot, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Low Kick, Poison Jab, Power-Up Punch, Protect, Rapid Spin, Rest, Return, Rock Slide, Secret Power, Sky Quake, Sleep Talk, Sludge Bomb, Stone Edge, Substitute, Taunt, Topsy-Turvy, Toxic, Trick Room, Work Up, Zen Headbutt
- Egg groups: Field
- Height 0.7 m, weight 6.9 kg
Where to find Spindaze
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Acid Super effective vs Steel. May lower Defense. | Poison | Spec | 70 | 100 | 20 |
| 1 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 85 | 100 | 10 |
| 1 | Mimic Copies a move used by the foe during one battle. | Normal | Stat | — | — | 10 |
| 1 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 1 | Uproar A tantrum of 2 to 3 turns that confuses the user. | Normal | Spec | 120 | 100 | 5 |
| 17 | Aura Force Not done yet. | Fighting | Phys | 70 | 100 | 10 |
| 17 | Fake Tears Feigns crying to sharply lower the foe's Sp. Def. | Dark | Stat | — | 100 | 20 |
| 17 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 24 | Astral Hand Projects a fist to strike the foe. | Psychic | Phys | 85 | 100 | 15 |
| 24 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 24 | Guard Split Averages changes to Defense and Sp. Def with the foe. | Psychic | Stat | — | — | 10 |
| 24 | Jagged Punch Not done yet. | Rock | Phys | 80 | 100 | 10 |
| 24 | Power Split Averages changes to Attack and Sp. Atk with the foe. | Psychic | Stat | — | — | 10 |
| 24 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 24 | Upper Hand Priority +3. Deals damage and flinches if the target uses a prio. move. | Fighting | Phys | 65 | 100 | 15 |
| 37 | Belch Lets out a loud belch. Must eat a Berry to use it. | Poison | Spec | 120 | 100 | 5 |
| 37 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 37 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 37 | Mortal Spin Deals damage. Removes hazards. Poisons targets. | Poison | Spec | 30 | 100 | 15 |
| 37 | Sludge Wave Swamps the foe with a wave of sludge. May also poison. | Poison | Spec | 95 | 100 | 10 |
| 37 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 37 | Wish A wish that restores HP. It takes time to work. | Normal | Stat | — | — | 10 |
| 46 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 46 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 46 | Entrainment Makes the foe mimic the user, gaining its ability. | Normal | Stat | — | 100 | 15 |
| 46 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 46 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 46 | Strength A powerful slam attack. Lowers the user's defenses. | Rock | Phys | 110 | 100 | 5 |
| 51 | Flail Inflicts critical damage when the user's HP is low. | Normal | Phys | 85 | 100 | 10 |
| 51 | Psycho Boost Allows a full-power attack, but sharply lowers SpAtk | Psychic | Spec | 140 | 100 | 5 |
| 51 | Psychokinetic Slam Deals damage. 33% recoil damage. | Psychic | Phys | 120 | 100 | 10 |
| 51 | Sky Uppercut An uppercut thrown as if leaping into the sky. | Fighting | Phys | 85 | 100 | 15 |
| 51 | Viral Strike Slams the foe and transfers the user's status. | Poison | Phys | 110 | 90 | 5 |
| 56 | Assist Attacks randomly with one of the partner's moves. | Normal | Stat | — | 100 | 20 |
| 56 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|