Solgaleo in Elite Redux
#791 · Psychic / Steel · see locations below
PsychicSteel
Abilities
Illuminate, Flash Fire, Sun Worship (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Solar Flare, Full Metal Body, Prism Armor
- What the innates do: Solar Flare — Chloroplast + Immolate. · Full Metal Body — Immune to stat drops. · Prism Armor — Takes 35% less damage from Super-effective moves.
- Abilities you pick one of: Illuminate — Grants a 1.2x accuracy boost. · Flash Fire — Powers up Fire-type moves by 1.5x if hit by a Fire-type move. · Sun Worship — Ups highest stat by +1 on entry when sunny.
- Tutor moves: Aura Sphere, Body Press, Bulk Up, Bulldoze, Counter, Earth Power, Earthquake, Eerie Fog, Endure, Energy Wave, Facade, False Swipe, Fire Blast, Flamethrower, Focus Blast, Foul Play, Giga Impact, Heat Crash, Heavy Slam, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Iron Fangs, Iron Head, Knock Off, Metal Sound, Metronome, Protect, Psychic, Psychic Noise, Psychic Terrain, Psycho Cut, Pursuit, Rest, Retaliate, Return, Rock Slide, Secret Power, Sleep Talk, Stealth Rock, Stone Edge, Substitute, Sunny Day, Swords Dance, Torment, Trick Room, Will-O-Wisp, Zen Headbutt
- Egg groups: Undiscovered
- Height 3.4 m, weight 230.0 kg
Where to find Solgaleo
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Mimic Copies a move used by the foe during one battle. | Normal | Stat | — | — | 10 |
| 1 | Psywave Priority +1. Quick wave of psychic energy. Has +1 priority. | Psychic | Spec | 40 | 100 | 15 |
| 1 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 17 | Bite Bites with vicious fangs. May cause flinching. | Dark | Phys | 60 | 100 | 20 |
| 17 | Flame Burst Priority +1. Also hits the foe's ally for 1/4 dmg. Has +1 priority. | Fire | Spec | 40 | 100 | 15 |
| 17 | Iron Tail Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 90 | 100 | 10 |
| 17 | Noble Roar Intimidates foes, cutting their Attack and SpAtk | Normal | Stat | — | 100 | 20 |
| 24 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 24 | Glare Intimidates and frightens the foe into paralysis. | Normal | Stat | — | 100 | 20 |
| 24 | Roar Priority -6. Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 24 | Telekinesis Makes the foe float. It is easier to hit for 3 turns. | Psychic | Stat | — | — | 15 |
| 37 | Cosmic Power Raises Defense and Sp. Def with a mystic power. | Psychic | Stat | — | — | 20 |
| 46 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 46 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 90 | 100 | 15 |
| 46 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 46 | Mind Break 20% confuse chance. | Psychic | Phys | 110 | 90 | 10 |
| 46 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 51 | Kilobite Rushes forward and bites the foe's weak spot. | Steel | Phys | 85 | 100 | 10 |
| 51 | Mirage Slam A psychedelic slam that hits again in the Future. | Psychic | Phys | 120 | 85 | 10 |
| 51 | Morning Sun Restores HP. The amount varies with the weather. | Normal | Stat | — | — | 5 |
| 51 | Psychokinetic Slam Deals damage. 33% recoil damage. | Psychic | Phys | 120 | 100 | 10 |
| 51 | Raging Fury A rampage of 2 to 3 turns that confuses the user. | Fire | Phys | 120 | 100 | 5 |
| 51 | Sunsteel Strike A sun-fueled strike that ignores abilities. | Steel | Phys | 120 | 100 | 5 |
| 56 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 56 | Doom Desire Summons strong sunlight to attack 2 turns later. | Steel | Spec | 140 | 100 | 5 |
| 56 | Earthsplitter A might slam that can lower defense. | Steel | Phys | 90 | 100 | 10 |
| 56 | Flare Blitz A charge that may burn the foe. Also hurts the user. | Fire | Phys | 120 | 100 | 10 |
| 56 | Metal Burst Priority -5. Retaliates any hit with greater power. | Steel | Phys | — | 100 | 10 |
| 61 | Psyshield Bash Deals damage. Raises Defense by 1 stage. | Psychic | Phys | 70 | 100 | 10 |
| 61 | Pyro Ball Launches a fiery ball at the target. It may cause a burn. | Fire | Phys | 120 | 90 | 5 |
| 61 | Searing Shot Scarlet flames torch everything around the user. | Fire | Spec | 100 | 100 | 5 |
| 71 | Behemoth Bash Does more damage the higher the user's Def. | Steel | Phys | 100 | 100 | 5 |
| 71 | Sacred Fire A mystical fire attack that may inflict a burn. | Fire | Phys | 100 | 100 | 5 |
| 71 | V-create Very powerful, but lowers Defense, Sp. Def and Speed. | Fire | Phys | 180 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|