Slowpoke in Elite Redux
#079 · Water / Psychic · see locations below
WaterPsychic
Abilities
Regenerator, Water Veil, Damp (hidden)
Base stats
Compared with the official games
- Stats Sp. Atk 40 → 65 (total 315 → 340)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Oblivious, Own Tempo, Unaware
- What the innates do: Oblivious — Immune to infatuation, Scare, Intimidate and Taunt. · Own Tempo — Immune to confusion, Intimidate and Scare. · Unaware — Ignores foes' stat changes, both positive and negative ones.
- Abilities you pick one of: Regenerator — Heals 1/3 of max HP upon switching out. · Water Veil — Burn-immune. Casts Aqua Ring on entry. · Damp — Makes foe Water-type on contact. Also works on offense.
- Evolves into Slowbro at level 36
- Evolves into Slowking at level 36
- Tutor moves: Aqua Ring, Attract, Aura Sphere, Aurora Beam, Blizzard, Body Press, Calm Mind, Dazzling Gleam, Disable, Dive, Endure, Fire Blast, Flamethrower, Focus Punch, Headbutt, Helping Hand, Hidden Power, Ice Beam, Ice Punch, Icy Wind, Iron Defense, Light Screen, Metronome, Protect, Psychic, Psychic Terrain, Rain Dance, Reflect, Rest, Return, Secret Power, Skill Swap, Sleep Talk, Substitute, Surf, Terrain Pulse, Thunder Wave, Trick Room, Water Pulse, Wide Guard, Zen Headbutt
- Egg groups: Monster / Water 1
- Height 1.2 m, weight 36.0 kg
Where to find Slowpoke
| Area | Method | Level | |
|---|---|---|---|
| Petalburg Woods 3 | Surfing | — | |
| Petalburg Woods 3 | Old Rod | — | |
| Petalburg Woods 3 | Good Rod | — | |
| Petalburg Woods 3 | Super Rod | — | |
| Dewford Town | Grass | — | |
| Dewford Town | Grass | — | |
| Shoal Cave Low Tide Entrance Room | Good Rod | — | |
| Shoal Cave Low Tide Entrance Room | Super Rod | — | |
| Shoal Cave Low Tide Inner Room | Good Rod | — | |
| Shoal Cave Low Tide Inner Room | Super Rod | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 1 | Mud Sport Covers the user in mud to raise electrical resistance. | Ground | Stat | — | 100 | 15 |
| 1 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 17 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 17 | Inverse Room Reverses type matchups for 5 turns. | Psychic | Stat | — | — | 5 |
| 17 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 24 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 37 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 37 | Slack Off Slacks off and restores half the maximum HP. | Normal | Stat | — | 100 | 5 |
| 46 | Heal Pulse Recovers up to half the target's maximum HP. | Psychic | Stat | — | — | 10 |
| 51 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 56 | Shed Tail Uses 50% HP to create substitute and switch out. | Normal | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|