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Slowpoke (Galar)

Slowpoke (Galar) in Elite Redux

#079 · Psychic · see locations below

Psychic

Abilities

Unaware, Cloud Nine, Regenerator (hidden)

Base stats

HP90
Attack65
Defense65
Sp. Attack65
Sp. Defense40
Speed15
Total340

Compared with the official games

Against the base species it is built from:

  • Stats Sp. Atk 40 → 65 (total 315 → 340)
  • Type Water / Psychic → Psychic

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Oblivious, Poison Absorb, Stall
  • What the innates do: Oblivious — Immune to infatuation, Scare, Intimidate and Taunt. · Poison Absorb — Redirects Poison moves. Absorbs them, healing 25% HP. · Stall — Takes 30% less damage if it hasn't moved yet.
  • Abilities you pick one of: Unaware — Ignores foes' stat changes, both positive and negative ones. · Cloud Nine — Clears weather and prevents its effects. · Regenerator — Heals 1/3 of max HP upon switching out.
  • Evolves into Slowbro (Galar) at level 36
  • Evolves into Slowking (Galar) at level 36
  • Tutor moves: Attract, Aura Sphere, Blood Shot, Charge Beam, Counter, Curse, Disable, Endure, Fire Blast, Fire Punch, Fire Spin, Flamethrower, Focus Blast, Focus Punch, Gunk Shot, Headbutt, Heal Block, Helping Hand, Hidden Power, Iron Defense, Metronome, Nature Power, Poison Jab, Poison Tail, Power-Up Punch, Protect, Psybeam, Psychic, Psychic Terrain, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Sludge Bomb, Substitute, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Topsy-Turvy, Toxic, Toxic Spikes, Trick Room, Wide Guard, Zen Headbutt
  • Egg groups: Monster / Water 1
  • Height 1.2 m, weight 36.0 kg

Where to find Slowpoke (Galar)

AreaMethodLevel
Petalburg Woods 3Grass5% rare
Dewford TownGrass
Dewford TownGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Confusion
A psychic attack that causes confusion.
PsychicSpec5010020
1Teleport
Priority -6. A psychic move for fleeing from battle instantly.
PsychicStat20
1Yawn
Lulls the foe into yawning, then sleeping next turn.
NormalStat10
17Block
Blocks the foe's way to prevent escape.
NormalStat5
17Wonder Room
Attack and SpAtk stats are swapped for 5 turns.
PsychicStat10
24Dream Eater
Takes one half the damage inflicted on a sleeping foe.
PsychicSpec12010015
24Imprison
Prevents foes from using moves known by the user.
PsychicStat10010
24Venoshock
Does double damage if the foe is poisoned.
PoisonSpec6510010
37Drain Brain
Lowers targets SpAtk. Heals that much HP.
PsychicStat10010
37Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
46Heal Pulse
Recovers up to half the target's maximum HP.
PsychicStat10
46Karma
Raises SpAtk and SpDef. Lowers Speed.
PoisonStat20
51Belly Drum
Maximizes Attack while sacrificing HP.
NormalStat10
51Expanding Force
Power goes up and damages all foes on Psychic Terrain.
PsychicSpec8010010
56Shed Tail
Uses 50% HP to create substitute and switch out.
NormalStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide