Slowpoke (Galar) in Elite Redux
#079 · Psychic · see locations below
Psychic
Abilities
Unaware, Cloud Nine, Regenerator (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats Sp. Atk 40 → 65 (total 315 → 340)
- Type Water / Psychic → Psychic
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Oblivious, Poison Absorb, Stall
- What the innates do: Oblivious — Immune to infatuation, Scare, Intimidate and Taunt. · Poison Absorb — Redirects Poison moves. Absorbs them, healing 25% HP. · Stall — Takes 30% less damage if it hasn't moved yet.
- Abilities you pick one of: Unaware — Ignores foes' stat changes, both positive and negative ones. · Cloud Nine — Clears weather and prevents its effects. · Regenerator — Heals 1/3 of max HP upon switching out.
- Evolves into Slowbro (Galar) at level 36
- Evolves into Slowking (Galar) at level 36
- Tutor moves: Attract, Aura Sphere, Blood Shot, Charge Beam, Counter, Curse, Disable, Endure, Fire Blast, Fire Punch, Fire Spin, Flamethrower, Focus Blast, Focus Punch, Gunk Shot, Headbutt, Heal Block, Helping Hand, Hidden Power, Iron Defense, Metronome, Nature Power, Poison Jab, Poison Tail, Power-Up Punch, Protect, Psybeam, Psychic, Psychic Terrain, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Sludge Bomb, Substitute, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Topsy-Turvy, Toxic, Toxic Spikes, Trick Room, Wide Guard, Zen Headbutt
- Egg groups: Monster / Water 1
- Height 1.2 m, weight 36.0 kg
Where to find Slowpoke (Galar)
| Area | Method | Level | |
|---|---|---|---|
| Petalburg Woods 3 | Grass | — | 5% rare |
| Dewford Town | Grass | — | |
| Dewford Town | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 1 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 1 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 17 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 17 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 24 | Dream Eater Takes one half the damage inflicted on a sleeping foe. | Psychic | Spec | 120 | 100 | 15 |
| 24 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 24 | Venoshock Does double damage if the foe is poisoned. | Poison | Spec | 65 | 100 | 10 |
| 37 | Drain Brain Lowers targets SpAtk. Heals that much HP. | Psychic | Stat | — | 100 | 10 |
| 37 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 46 | Heal Pulse Recovers up to half the target's maximum HP. | Psychic | Stat | — | — | 10 |
| 46 | Karma Raises SpAtk and SpDef. Lowers Speed. | Poison | Stat | — | — | 20 |
| 51 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
| 51 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 56 | Shed Tail Uses 50% HP to create substitute and switch out. | Normal | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|