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Slowking Mega

Slowking Mega in Elite Redux

#199 · Psychic · see locations below

Psychic

Abilities

Analytic, Unaware, Oblivious (hidden)

Base stats

HP95
Attack85
Defense80
Sp. Attack130
Sp. Defense180
Speed20
Total590

Other changes in this hack

  • Innates (always active): Psychic Surge, Gifted Mind, Shell Armor
  • What the innates do: Psychic Surge — Casts Psychic Terrain on entry. Lasts 8 turns. · Gifted Mind — Nulls Psychic weakness; status moves always hit. · Shell Armor — Immune to critical hits. Takes 20% less damage from attacks.
  • Abilities you pick one of: Analytic — Attacks get a 1.3x power boost if it moves last. · Unaware — Ignores foes' stat changes, both positive and negative ones. · Oblivious — Immune to infatuation, Scare, Intimidate and Taunt.
  • Tutor moves: Aqua Ring, Attract, Aura Sphere, Aurora Beam, Blizzard, Body Press, Calm Mind, Dazzling Gleam, Disable, Dive, Endure, Fire Blast, Flamethrower, Focus Punch, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Ice Punch, Icy Wind, Iron Defense, Lick, Light Screen, Metronome, Protect, Psychic, Psychic Terrain, Rain Dance, Reflect, Rest, Return, Secret Power, Skill Swap, Sleep Talk, Substitute, Surf, Terrain Pulse, Thunder Wave, Trick Room, Water Pulse, Wide Guard, Zen Headbutt
  • Egg groups: Monster / Water 1
  • Height 2.0 m, weight 79.5 kg

Where to find Slowking Mega

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Barrier
Forms the Psychic Terrain into a powerful barrier.
PsychicStat20
1Chilly Reception
Sets hail and switches.
IceStat10
1Confusion
A psychic attack that causes confusion.
PsychicSpec5010020
1Mud Sport
Covers the user in mud to raise electrical resistance.
GroundStat10015
1Yawn
Lulls the foe into yawning, then sleeping next turn.
NormalStat10
17Block
Blocks the foe's way to prevent escape.
NormalStat5
17Inverse Room
Reverses type matchups for 5 turns.
PsychicStat5
17Terrain Pulse
Type and power changes depending on the terrain.
NormalSpec5010015
17Wonder Room
Attack and SpAtk stats are swapped for 5 turns.
PsychicStat10
24Chilling Water
Shoots ice-cold water at the foe. May cause frostbite.
WaterSpec7510015
24Teleport
Priority -6. A psychic move for fleeing from battle instantly.
PsychicStat20
37Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
37Slack Off
Slacks off and restores half the maximum HP.
NormalStat1005
46Heal Pulse
Recovers up to half the target's maximum HP.
PsychicStat10
46Karma
Raises SpAtk and SpDef. Lowers Speed.
PoisonStat20
46Rain Flush
A powerful rain attack. Lowers the user's defenses.
WaterSpec1201005
51Amnesia
Forgets about something and sharply raises Sp. Def.
PsychicStat20
51Aurora Veil
Weakens all attacks, but only usable with hail.
IceStat20
51Expanding Force
Power goes up and damages all foes on Psychic Terrain.
PsychicSpec8010010
51Hypnosis
A hypnotizing move that may induce sleep.
PsychicStat6020
56Shed Tail
Uses 50% HP to create substitute and switch out.
NormalStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide