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Slowking Mega Galarian

Slowking Mega Galarian in Elite Redux

#199 · Poison / Psychic · see locations below

PoisonPsychic

Abilities

Poison Absorb, Analytic, Unaware (hidden)

Base stats

HP95
Attack70
Defense110
Sp. Attack135
Sp. Defense150
Speed30
Total590

Other changes in this hack

  • Innates (always active): Corrupted Mind, Shell Armor, Permanence
  • What the innates do: Corrupted Mind — Psychic moves ignore resists and get 1.4x effect chance. · Shell Armor — Immune to critical hits. Takes 20% less damage from attacks. · Permanence — Foes can't heal in any way.
  • Abilities you pick one of: Poison Absorb — Redirects Poison moves. Absorbs them, healing 25% HP. · Analytic — Attacks get a 1.3x power boost if it moves last. · Unaware — Ignores foes' stat changes, both positive and negative ones.
  • Tutor moves: Attract, Aura Sphere, Blood Shot, Charge Beam, Counter, Curse, Disable, Eerie Spell, Endure, Fire Blast, Fire Punch, Fire Spin, Flamethrower, Focus Blast, Focus Punch, Giga Impact, Gunk Shot, Headbutt, Heal Block, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Nature Power, Poison Jab, Poison Tail, Power-Up Punch, Protect, Psybeam, Psychic, Psychic Terrain, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Sludge Bomb, Substitute, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Topsy-Turvy, Toxic, Toxic Spikes, Trick Room, Wide Guard, Zen Headbutt
  • Egg groups: Monster / Water 1
  • Height 2.0 m, weight 79.5 kg

Where to find Slowking Mega Galarian

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Barrier
Forms the Psychic Terrain into a powerful barrier.
PsychicStat20
1Chilly Reception
Sets hail and switches.
IceStat10
1Confusion
A psychic attack that causes confusion.
PsychicSpec5010020
1Teleport
Priority -6. A psychic move for fleeing from battle instantly.
PsychicStat20
1Yawn
Lulls the foe into yawning, then sleeping next turn.
NormalStat10
17Block
Blocks the foe's way to prevent escape.
NormalStat5
17Magic Room
Disables stones and passive DMG for 5 turns.
PsychicStat10
17Wonder Room
Attack and SpAtk stats are swapped for 5 turns.
PsychicStat10
24Dream Eater
Takes one half the damage inflicted on a sleeping foe.
PsychicSpec12010015
24Imprison
Prevents foes from using moves known by the user.
PsychicStat10010
24Quash
Suppresses distortions that let battlers move first.
PsychicStat1005
24Venoshock
Does double damage if the foe is poisoned.
PoisonSpec6510010
37Drain Brain
Lowers targets SpAtk. Heals that much HP.
PsychicStat10010
37Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
37Kinetic Barrage
Throws nearby objects using telekinesis. May Confuse.
PsychicPhys9010020
46Heal Pulse
Recovers up to half the target's maximum HP.
PsychicStat10
46Karma
Raises SpAtk and SpDef. Lowers Speed.
PoisonStat20
51Aurora Veil
Weakens all attacks, but only usable with hail.
IceStat20
51Belly Drum
Maximizes Attack while sacrificing HP.
NormalStat10
51Expanding Force
Power goes up and damages all foes on Psychic Terrain.
PsychicSpec8010010
51Hypnosis
A hypnotizing move that may induce sleep.
PsychicStat6020
51Sludge Wave
Swamps the foe with a wave of sludge. May also poison.
PoisonSpec9510010
56Shed Tail
Uses 50% HP to create substitute and switch out.
NormalStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide