Slowking Mega Galarian in Elite Redux
#199 · Poison / Psychic · see locations below
PoisonPsychic
Abilities
Poison Absorb, Analytic, Unaware (hidden)
Base stats
Other changes in this hack
- Innates (always active): Corrupted Mind, Shell Armor, Permanence
- What the innates do: Corrupted Mind — Psychic moves ignore resists and get 1.4x effect chance. · Shell Armor — Immune to critical hits. Takes 20% less damage from attacks. · Permanence — Foes can't heal in any way.
- Abilities you pick one of: Poison Absorb — Redirects Poison moves. Absorbs them, healing 25% HP. · Analytic — Attacks get a 1.3x power boost if it moves last. · Unaware — Ignores foes' stat changes, both positive and negative ones.
- Tutor moves: Attract, Aura Sphere, Blood Shot, Charge Beam, Counter, Curse, Disable, Eerie Spell, Endure, Fire Blast, Fire Punch, Fire Spin, Flamethrower, Focus Blast, Focus Punch, Giga Impact, Gunk Shot, Headbutt, Heal Block, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Nature Power, Poison Jab, Poison Tail, Power-Up Punch, Protect, Psybeam, Psychic, Psychic Terrain, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Sludge Bomb, Substitute, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Topsy-Turvy, Toxic, Toxic Spikes, Trick Room, Wide Guard, Zen Headbutt
- Egg groups: Monster / Water 1
- Height 2.0 m, weight 79.5 kg
Where to find Slowking Mega Galarian
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 1 | Chilly Reception Sets hail and switches. | Ice | Stat | — | — | 10 |
| 1 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 1 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 1 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 17 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 17 | Magic Room Disables stones and passive DMG for 5 turns. | Psychic | Stat | — | — | 10 |
| 17 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 24 | Dream Eater Takes one half the damage inflicted on a sleeping foe. | Psychic | Spec | 120 | 100 | 15 |
| 24 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 24 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 24 | Venoshock Does double damage if the foe is poisoned. | Poison | Spec | 65 | 100 | 10 |
| 37 | Drain Brain Lowers targets SpAtk. Heals that much HP. | Psychic | Stat | — | 100 | 10 |
| 37 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 37 | Kinetic Barrage Throws nearby objects using telekinesis. May Confuse. | Psychic | Phys | 90 | 100 | 20 |
| 46 | Heal Pulse Recovers up to half the target's maximum HP. | Psychic | Stat | — | — | 10 |
| 46 | Karma Raises SpAtk and SpDef. Lowers Speed. | Poison | Stat | — | — | 20 |
| 51 | Aurora Veil Weakens all attacks, but only usable with hail. | Ice | Stat | — | — | 20 |
| 51 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
| 51 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 51 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 51 | Sludge Wave Swamps the foe with a wave of sludge. May also poison. | Poison | Spec | 95 | 100 | 10 |
| 56 | Shed Tail Uses 50% HP to create substitute and switch out. | Normal | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|