Slaking in Elite Redux
#289 · Normal · see locations below
Normal
Abilities
Stall, Comatose, Gorilla Tactics (hidden)
Base stats
Compared with the official games
- Stats HP 150 → 130, Defense 100 → 110, Sp. Atk 95 → 75, Sp. Def 65 → 75 (total 670 → 650)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Truant, Mold Breaker, Unaware
- What the innates do: Truant — Can't use attacking moves twice in a row. · Mold Breaker — Moves hit through abilities. Also affects innates. · Unaware — Ignores foes' stat changes, both positive and negative ones.
- Abilities you pick one of: Stall — Takes 30% less damage if it hasn't moved yet. · Comatose — Can move, but is always asleep. Immune to status conditions. · Gorilla Tactics — Raises own Atk by 1.5x, but can only use the first chosen move.
- Mega Evolves into Slaking Mega holding the Slakingite
- Tutor moves: Attract, Bulk Up, Charm, Counter, Covet, Crush Claw, Dig, Earthquake, Endure, Facade, Feint, Frustration, Giga Impact, Hard Press, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Play Rough, Protect, Rest, Retaliate, Return, Rock Throw, Rock Tomb, Secret Power, Seismic Toss, Shadow Claw, Sleep Talk, Substitute, Take Down, Wide Guard
- Egg groups: Field
- Height 2.0 m, weight 130.5 kg
Where to find Slaking
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 1 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 1 | Flail Inflicts critical damage when the user's HP is low. | Normal | Phys | 85 | 100 | 10 |
| 1 | Slack Off Slacks off and restores half the maximum HP. | Normal | Stat | — | 100 | 5 |
| 1 | Slash Slashes with claws, etc. Always crits. | Normal | Phys | 60 | 100 | 10 |
| 1 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 17 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 17 | Chip Away Chips away at the foe's attack and defense. | Normal | Phys | 75 | 100 | 20 |
| 17 | Feint Attack Draws the foe close, then strikes without fail. | Dark | Phys | 80 | — | 10 |
| 17 | Fling The effectiveness varies with the held item. | Dark | Phys | 90 | 100 | 10 |
| 17 | Fury Swipes Rakes the foe with sharp claws, etc., 2 to 5 times. | Normal | Phys | 25 | 100 | 15 |
| 17 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 17 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 24 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 24 | Glacier Crash Not done yet. | Ice | Phys | 95 | 100 | 20 |
| 24 | Hone Claws Sharpens its claws to raise Attack and Accuracy. | Dark | Stat | — | — | 15 |
| 24 | Revenge An attack that gains power if injured by the foe. | Fighting | Phys | 60 | 100 | 10 |
| 24 | Smack Down Throws a rock to knock the foe down to the ground. | Rock | Phys | 70 | 100 | 15 |
| 24 | Strength A powerful slam attack. Lowers the user's defenses. | Rock | Phys | 110 | 100 | 5 |
| 24 | Wild Swing Priority -6. Takes a mighty swing that forces the foe to retreat. | Normal | Phys | 60 | 100 | 20 |
| 37 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 37 | Sky Uppercut An uppercut thrown as if leaping into the sky. | Fighting | Phys | 85 | 100 | 15 |
| 37 | Sucker Punch Priority +1. Strikes first if the foe is preparing an attack. | Dark | Phys | 70 | 100 | 5 |
| 46 | Avalanche Priority -4. An attack that gains power if injured by the foe. | Ice | Phys | 70 | 100 | 10 |
| 46 | Head Smash A life-risking headbutt that seriously hurts the user. | Rock | Phys | 150 | 85 | 5 |
| 46 | Mountain Gale A bone chilling wind buffets foes. May flinch. | Ice | Phys | 100 | 85 | 10 |
| 46 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 130 | 100 | 5 |
| 51 | Bonk Strikes the foe on the head, possibly causing drowsiness. | Fairy | Phys | 75 | 100 | 5 |
| 51 | Rock Wrecker Attacks with whichever of Attack or Sp. Attack is higher. Powerful, but leaves the user immobile the next turn. | Rock | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|