Shinx in Elite Redux
#403 · Electric · see locations below
Electric
Abilities
Intimidate, Electric Burst, Cute Charm (hidden)
Base stats
Compared with the official games
- Stats HP 45 → 55, Sp. Atk 40 → 30, Speed 45 → 65 (total 263 → 283)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Short Circuit, Illuminate, Guts
- What the innates do: Short Circuit — Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Illuminate — Grants a 1.2x accuracy boost. · Guts — Ups Atk by 1.5x if suffering from a status condition.
- Abilities you pick one of: Intimidate — Lowers foes' Atk by one stage on entry. · Electric Burst — Electric-type moves deal 1.35x damage but have 10% recoil. · Cute Charm — 50% chance to attract on contact. Also works on offense.
- Evolves into Luxio at level 15
- Tutor moves: Agility, Attract, Baby-Doll Eyes, Bite, Charge Beam, Cut, Discharge, Electric Terrain, Endure, Flash, Foresight, Helping Hand, Hidden Power, Laser Focus, Light Screen, Magnet Rise, Night Slash, Play Rough, Protect, Pursuit, Rest, Return, Secret Power, Sleep Talk, Spotlight, Substitute, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
- Egg groups: Field
- Height 0.5 m, weight 9.5 kg
Where to find Shinx
| Area | Method | Level | |
|---|---|---|---|
| Route 103 | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 20 |
| 1 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 1 | Tackle Charges the foe with a full-body tackle. | Normal | Phys | 40 | 100 | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 17 | Snarl Yells and rants at the foe lowering its SpAtk | Dark | Spec | 60 | 100 | 15 |
| 17 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 17 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 80 | 100 | 15 |
| 24 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 90 | 100 | 15 |
| 24 | Roar Priority -6. Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 24 | Sharpen Sharpens its edges to boost Attack and Crit. | Normal | Stat | — | — | 20 |
| 24 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 24 | Trailblaze Deals damage and boosts the user's Speed stat. | Grass | Phys | 50 | 100 | 20 |
| 24 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 15 |
| 37 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 46 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 46 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|