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Regieleki

Regieleki in Elite Redux

#894 · Electric · see locations below

Electric

Abilities

Overcharge, Illuminate, Electric Burst (hidden)

Base stats

HP80
Attack100
Defense50
Sp. Attack100
Sp. Defense50
Speed200
Total580

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Innates (always active): Transistor, Ground Shock, Speed Boost
  • What the innates do: Transistor — Boosts the power of Electric-type moves by 1.5x. · Ground Shock — Target Grounds aren't immune to Electric but resist it instead. · Speed Boost — Raises own Speed by one stage after every turn.
  • Abilities you pick one of: Overcharge — Electric is super effective vs Electric. Can paralyze Electric. · Illuminate — Grants a 1.2x accuracy boost. · Electric Burst — Electric-type moves deal 1.35x damage but have 10% recoil.
  • Tutor moves: Acrobatics, Agility, Charge Beam, Discharge, Electric Terrain, Electroweb, Endure, Energy Wave, Flash, Flash Cannon, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Ingrain, Iron Head, Magnet Rise, Protect, Rain Dance, Rapid Spin, Rest, Return, Secret Power, Sleep Talk, Substitute, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Wide Guard, Wild Charge
  • Egg groups: Undiscovered
  • Height 1.2 m, weight 145.0 kg

Where to find Regieleki

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Bind
Binds and squeezes the foe for 2 to 5 turns.
NormalSpec5010010
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Double Team
Creates illusory copies to raise evasiveness.
NormalStat15
1Ion Deluge
Priority +1. Electrifies Normal-type moves with charged atoms.
ElectricStat20
1Lightning Strike
A rapid strike with a lightning bolt, maybe raising Speed.
ElectricPhys7010020
1Shock Wave
Priority +2. A fast and unavoidable +2 priority attack.
ElectricSpec4015
1Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
17Lightning Bullet
Shoots a powerful energy projectile that may paralyze.
ElectricPhys9010015
17Thunder Shock
An electrical attack that may flinch the foe.
ElectricSpec8010015
24Eerie Impulse
Exposes the foe to a pulse that sharply cuts SpAtk
ElectricStat10015
24Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
24Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20
24Overdrive
The user twangs its guitar, causing strong vibrations.
ElectricSpec8510010
24Supercell Slam
Tackles with its shock body. Hurts on miss.
ElectricPhys1009510
24Wring Out
Crushes quicker foes, nullifying their ability.
NormalSpec8010010
24Zing Zap
An electrified impact that can cause flinching.
ElectricPhys8010015
37Baton Pass
Switches out the user while keeping effects in play.
NormalStat20
37Coil
Coils up to raise Attack Defense and Accuracy.
PoisonStat10
37Crackle Slam
Strikes with a conductive hammer. Super-effective vs Steel.
ElectricPhys7010015
37Plasma Pulse
Double damage to foes with status problems.
ElectricSpec6510010
37Sonic Boom
Launches shock waves that are super effective vs rock.
NormalSpec7010020
37Speed Swap
Swaps Speed with the foe.
PsychicStat10
37Volt Bolt
Not done yet.
ElectricPhys7010020
37Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
46Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
46Thunder Cage
Traps the foe in a cage of electricity for 2 to 5 turns.
ElectricSpec809015
46Thunderclap
Priority +1. Preempts the foe's attack with a flash of lightning.
ElectricSpec701005
51Electro Drift
Attacks with future power. Deals more damage on weakness.
ElectricSpec1001005
51Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005
51Extreme Speed
Priority +2. An extremely fast and powerful attack.
NormalPhys801005
51Fusion Bolt
Summons a thunderbolt. Works well with a fireball.
ElectricPhys1001005
51Outburst
Severe special damage but makes the user faint.
NormalSpec2501005
51Overheat
Allows a full-power attack, but sharply lowers SpAtk
FireSpec1301005
51Swift
Priority +2. Sprays star-shaped rays that never miss.
NormalSpec651005
51Volt Tackle
A life-risking tackle that slightly hurts the user.
ElectricPhys12010010
56Double Shock
Unleashes two strong shocks, then loses the Electric-type.
ElectricPhys601005
56Electrify
Electrifies the foe, making its next move Electric-type.
ElectricStat3
56Electro Shot
gathers electricity for a high-voltage shot. +1 SPA
ElectricSpec12010010
56Smite
Attacks from above with strong electricity. Smack Down effect.
ElectricPhys1208015
61Bolt Strike
Strikes with a great amount of lightning. May paralyze.
ElectricPhys1301005

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide