Regieleki in Elite Redux
#894 · Electric · see locations below
Electric
Abilities
Overcharge, Illuminate, Electric Burst (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Transistor, Ground Shock, Speed Boost
- What the innates do: Transistor — Boosts the power of Electric-type moves by 1.5x. · Ground Shock — Target Grounds aren't immune to Electric but resist it instead. · Speed Boost — Raises own Speed by one stage after every turn.
- Abilities you pick one of: Overcharge — Electric is super effective vs Electric. Can paralyze Electric. · Illuminate — Grants a 1.2x accuracy boost. · Electric Burst — Electric-type moves deal 1.35x damage but have 10% recoil.
- Tutor moves: Acrobatics, Agility, Charge Beam, Discharge, Electric Terrain, Electroweb, Endure, Energy Wave, Flash, Flash Cannon, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Ingrain, Iron Head, Magnet Rise, Protect, Rain Dance, Rapid Spin, Rest, Return, Secret Power, Sleep Talk, Substitute, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Wide Guard, Wild Charge
- Egg groups: Undiscovered
- Height 1.2 m, weight 145.0 kg
Where to find Regieleki
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Binds and squeezes the foe for 2 to 5 turns. | Normal | Spec | 50 | 100 | 10 |
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Double Team Creates illusory copies to raise evasiveness. | Normal | Stat | — | — | 15 |
| 1 | Ion Deluge Priority +1. Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 20 |
| 1 | Lightning Strike A rapid strike with a lightning bolt, maybe raising Speed. | Electric | Phys | 70 | 100 | 20 |
| 1 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 1 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 17 | Lightning Bullet Shoots a powerful energy projectile that may paralyze. | Electric | Phys | 90 | 100 | 15 |
| 17 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 24 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 24 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 24 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 24 | Overdrive The user twangs its guitar, causing strong vibrations. | Electric | Spec | 85 | 100 | 10 |
| 24 | Supercell Slam Tackles with its shock body. Hurts on miss. | Electric | Phys | 100 | 95 | 10 |
| 24 | Wring Out Crushes quicker foes, nullifying their ability. | Normal | Spec | 80 | 100 | 10 |
| 24 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 15 |
| 37 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 37 | Coil Coils up to raise Attack Defense and Accuracy. | Poison | Stat | — | — | 10 |
| 37 | Crackle Slam Strikes with a conductive hammer. Super-effective vs Steel. | Electric | Phys | 70 | 100 | 15 |
| 37 | Plasma Pulse Double damage to foes with status problems. | Electric | Spec | 65 | 100 | 10 |
| 37 | Sonic Boom Launches shock waves that are super effective vs rock. | Normal | Spec | 70 | 100 | 20 |
| 37 | Speed Swap Swaps Speed with the foe. | Psychic | Stat | — | — | 10 |
| 37 | Volt Bolt Not done yet. | Electric | Phys | 70 | 100 | 20 |
| 37 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 46 | Thunder Cage Traps the foe in a cage of electricity for 2 to 5 turns. | Electric | Spec | 80 | 90 | 15 |
| 46 | Thunderclap Priority +1. Preempts the foe's attack with a flash of lightning. | Electric | Spec | 70 | 100 | 5 |
| 51 | Electro Drift Attacks with future power. Deals more damage on weakness. | Electric | Spec | 100 | 100 | 5 |
| 51 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 51 | Extreme Speed Priority +2. An extremely fast and powerful attack. | Normal | Phys | 80 | 100 | 5 |
| 51 | Fusion Bolt Summons a thunderbolt. Works well with a fireball. | Electric | Phys | 100 | 100 | 5 |
| 51 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 51 | Overheat Allows a full-power attack, but sharply lowers SpAtk | Fire | Spec | 130 | 100 | 5 |
| 51 | Swift Priority +2. Sprays star-shaped rays that never miss. | Normal | Spec | 65 | 100 | 5 |
| 51 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
| 56 | Double Shock Unleashes two strong shocks, then loses the Electric-type. | Electric | Phys | 60 | 100 | 5 |
| 56 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 3 |
| 56 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 56 | Smite Attacks from above with strong electricity. Smack Down effect. | Electric | Phys | 120 | 80 | 15 |
| 61 | Bolt Strike Strikes with a great amount of lightning. May paralyze. | Electric | Phys | 130 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|