Quaquaval Mega in Elite Redux
#914 · Water / Fighting · see locations below
WaterFighting
Abilities
Gladiator, Gladiator, Gladiator (hidden)
Base stats
Other changes in this hack
- Innates (always active): Riptide, Moxie, Samba
- What the innates do: Riptide — Boosts Water-type moves by 1.3x, or 1.8x when below 1/3 HP. · Moxie — Dealing a KO raises Attack by one stage. · Samba — Striker + Dancer
- Abilities you pick one of: Gladiator — Boosts Fighting-type moves by 1.3x, or 1.8x when below 1/3 HP. · Gladiator — Boosts Fighting-type moves by 1.3x, or 1.8x when below 1/3 HP. · Gladiator — Boosts Fighting-type moves by 1.3x, or 1.8x when below 1/3 HP.
- Tutor moves: Acrobatics, Agility, Aqua Ring, Attract, Aura Sphere, Baby-Doll Eyes, Bulk Up, Charm, Counter, Dive, Endure, Facade, Flip Turn, Focus Blast, Giga Impact, Headbutt, Helping Hand, Hidden Power, Liquidation, Low Kick, Protect, Rain Dance, Rest, Retaliate, Return, Rolling Kick, Roost, Secret Power, Sleep Talk, Substitute, Surf, Swords Dance, Tailwind
- Egg groups: Flying / Water 1
- Height 1.8 m, weight 61.9 kg
Where to find Quaquaval Mega
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Aqua Jet Priority +1. Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 1 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 1 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 17 | Dual Wingbeat User slams the target with wings and hits twice in a row. | Flying | Phys | 45 | 100 | 10 |
| 17 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 24 | Aqua Step Deals damage. Raises speed. | Water | Phys | 80 | 100 | 10 |
| 24 | Ice Spinner Deals damage and removes terrain. | Ice | Phys | 80 | 100 | 15 |
| 24 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 24 | Mega Kick An extremely powerful kick with intense force. | Normal | Phys | 95 | 100 | 15 |
| 37 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 37 | Feather Dance Envelops the foe with down to sharply reduce Attack. | Flying | Stat | — | 100 | 15 |
| 46 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 46 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 46 | Whirling Strikes Hits 3 times. Each hit does more damage. | Flying | Phys | 20 | 90 | 10 |
| 51 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 51 | Triple Axel A 3-kick attack that gets more powerful with each hit. | Ice | Phys | 20 | 90 | 10 |
| 51 | Triple Kick Kicks the foe 3 times in a row with rising intensity. | Fighting | Phys | 20 | 90 | 10 |
| 61 | Victory Dance Raises Attack, Defense, and Speed by 1 stage. | Fighting | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|