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Pinsir (Mega)

Pinsir (Mega) in Elite Redux

#127 · Bug / Flying · see locations below

BugFlying

Abilities

Hyper Aggressive, Violent Rush, Aerodynamics (hidden)

Base stats

HP65
Attack155
Defense120
Sp. Attack65
Sp. Defense90
Speed105
Total600

Compared with the official games

Against the base species it is built from:

  • Stats Attack 125 → 155, Defense 100 → 120, Sp. Atk 55 → 65, Sp. Def 70 → 90, Speed 85 → 105 (total 500 → 600)
  • Type Bug → Bug / Flying

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Aerilate, Hyper Cutter, Grip Pincer
  • What the innates do: Aerilate — Normal moves become Flying. Flying moves are empowered. · Hyper Cutter — Enemies can't lower Atk/SpAtk. Contact moves get +1 Crit. · Grip Pincer — 50% chance to trap. Then ignores Defense & accuracy checks.
  • Abilities you pick one of: Hyper Aggressive — Moves hit twice. Second hit does 25% damage. · Violent Rush — Boosts Speed by 50% + Attack by 20% on first turn. · Aerodynamics — Boosts Speed instead of being hit by Flying-type moves.
  • Tutor moves: Agility, Attract, Bug Bite, Bug Buzz, Earthquake, Endure, Facade, False Swipe, Focus Punch, Giga Impact, Helping Hand, Hidden Power, Horn Attack, Hyper Beam, Laser Focus, Low Kick, Metronome, Protect, Rage Powder, Rest, Return, Rock Throw, Rock Tomb, Secret Power, Seismic Toss, Sleep Talk, Stealth Rock, Substitute, Swords Dance, Tailwind, U-turn, X-Scissor
  • Egg groups: Bug
  • Height 1.5 m, weight 55.0 kg

Where to find Pinsir (Mega)

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Bind
Binds and squeezes the foe for 2 to 5 turns.
NormalSpec5010010
1Lunge
Lunges at the foe to lower its Attack stat.
BugPhys6010015
1Me First
Executes the foe's attack with greater power.
NormalStat20
1Quick Attack
Priority +2. An extremely fast attack that always strikes first.
NormalPhys4010020
1Revenge
An attack that gains power if injured by the foe.
FightingPhys6010010
17Stomping Tantrum
Stomps around angrily. Stronger after a failure.
GroundPhys7510010
17Storm Throw
This attack always results in a critical hit.
FightingPhys6010010
24Beetle Bash
Attacks with a beetle-like hammer. May confuse.
BugPhys120905
24Double Hit
Slams the foe with a tail etc. Strikes twice.
NormalPhys4510010
24Focus Energy
Focuses power to raise the critical-hit ratio.
NormalStat20
24Swagger
Enrages the foe, but also sharply raises Attack.
NormalStat8515
24Vital Throw
Priority -1. Makes the user's move last, but it never misses.
FightingPhys12010
37Guillotine
A powerful pincer attack High critical ratio.
BugPhys120805
37Horn Drill
Ignores abilities and stat changes. High crit.
NormalPhys951005
37Rage
A rampage of 2 to 3 turns that confuses the user.
FightingPhys1201005
37Thrash
A rampage of 2 to 3 turns that confuses the user.
NormalPhys1301005
46Flail
Inflicts critical damage when the user's HP is low.
NormalPhys8510010
46Flying Press
This attack does Fighting and Flying-type damage. Also Flying-type.
FightingPhys10010010
51Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
51Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
51Headlong Rush
Drops Def and SpDef.
GroundPhys1201005
51Vise Grip
Grips the foe with large and powerful pincers.
BugPhys120855
56First Impression
Priority +3. Hits hard and first. Only works first turn.
BugPhys7510010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide