Pikachu (PhD) in Elite Redux
#025 · Electric / Psychic · see locations below
ElectricPsychic
Abilities
Electrocytes, Emanate, Forewarn (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats HP 35 → 50, Attack 55 → 80, Defense 40 → 50, Sp. Atk 50 → 75, Sp. Def 50 → 60, Speed 90 → 120 (total 320 → 435)
- Type Electric → Electric / Psychic
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Psychic Mind, Inner Focus, Tinted Lens
- What the innates do: Psychic Mind — Boosts Psychic-type moves by 1.2x, or 1.5x when under 1/3 HP. · Inner Focus — Blocks flinch, Intimidate, Scare. Focus Blast never misses. · Tinted Lens — Attacks deal double damage if resisted.
- Abilities you pick one of: Electrocytes — Boosts the power of Electric-type moves by 1.25x. · Emanate — Normal moves become Psychic. Psychic moves are empowered. · Forewarn — Casts an 80 BP Future Sight on entry.
- Tutor moves: Acrobatics, Agility, Attract, Covet, Discharge, Electric Terrain, Electroweb, Endure, Energy Wave, Flash, Fly, Focus Blast, Focus Punch, Helping Hand, Hidden Power, Hyper Voice, Light Screen, Metronome, Nasty Plot, Power-Up Punch, Protect, Psychic, Psychic Noise, Psychic Terrain, Rain Dance, Reflect, Rest, Return, Secret Power, Shocking Jab, Sleep Talk, Spotlight, Substitute, Surf, Sweet Kiss, Thief, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch, Zen Headbutt
- Egg groups: Field / Fairy
- Height 0.4 m, weight 6.0 kg
Where to find Pikachu (PhD)
| Area | Method | Level | |
|---|---|---|---|
| Fallarbor Town Cozmo's House | Gift | — | |
| Lilycove City | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 1 | Happy Hour Doubles the amount of Prize Money received. | Normal | Stat | — | — | 20 |
| 1 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 20 |
| 1 | Play Nice Befriend the foe, lowering its Attack without fail. | Normal | Stat | — | — | 20 |
| 1 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 95 | 100 | 10 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 17 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 17 | Iron Tail Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 90 | 100 | 10 |
| 17 | Kinetic Barrage Throws nearby objects using telekinesis. May Confuse. | Psychic | Phys | 90 | 100 | 20 |
| 17 | Lightning Strike A rapid strike with a lightning bolt, maybe raising Speed. | Electric | Phys | 70 | 100 | 20 |
| 17 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 17 | Wish A wish that restores HP. It takes time to work. | Normal | Stat | — | — | 10 |
| 24 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Showtime Sets the stage with a Magic Room then bows out. | Psychic | Stat | — | — | 5 |
| 24 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 37 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 37 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 37 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 37 | Psychokinetic Slam Deals damage. 33% recoil damage. | Psychic | Phys | 120 | 100 | 10 |
| 37 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 46 | Smite Attacks from above with strong electricity. Smack Down effect. | Electric | Phys | 120 | 80 | 15 |
| 46 | Trump Card Inflicts critical damage when the user's HP is low. | Normal | Spec | 85 | 100 | 10 |
| 51 | Psycho Boost Allows a full-power attack, but sharply lowers SpAtk | Psychic | Spec | 140 | 100 | 5 |
| 51 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|