Pikachu (Libre) in Elite Redux
#025 · Electric / Fighting · see locations below
ElectricFighting
Abilities
Electrocytes, Fighting Spirit, No Guard (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats HP 35 → 50, Attack 55 → 80, Defense 40 → 50, Sp. Atk 50 → 75, Sp. Def 50 → 60, Speed 90 → 120 (total 320 → 435)
- Type Electric → Electric / Fighting
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Fighter, Aerodynamics, Scrappy
- What the innates do: Fighter — Boosts Fight.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Aerodynamics — Boosts Speed instead of being hit by Flying-type moves. · Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare.
- Abilities you pick one of: Electrocytes — Boosts the power of Electric-type moves by 1.25x. · Fighting Spirit — Normal moves become Fighting. Fighting moves are empowered. · No Guard — Attacks used by and on this Pokémon bypass accuracy checks.
- Tutor moves: Acrobatics, Agility, Attract, Aura Sphere, Counter, Covet, Discharge, Electric Terrain, Electroweb, Endure, Energy Wave, Flash, Fly, Focus Blast, Focus Punch, Helping Hand, Hidden Power, Hyper Voice, Light Screen, Mach Punch, Metronome, Nasty Plot, Power-Up Punch, Protect, Rain Dance, Reflect, Rest, Return, Secret Power, Shocking Jab, Sleep Talk, Spotlight, Substitute, Surf, Sweet Kiss, Thief, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch
- Egg groups: Field / Fairy
- Height 0.4 m, weight 6.0 kg
Where to find Pikachu (Libre)
| Area | Method | Level | |
|---|---|---|---|
| Lilycove City | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 1 | Happy Hour Doubles the amount of Prize Money received. | Normal | Stat | — | — | 20 |
| 1 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 20 |
| 1 | Play Nice Befriend the foe, lowering its Attack without fail. | Normal | Stat | — | — | 20 |
| 1 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 95 | 100 | 10 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Arm Thrust Straight-arm punches that strike the foe 2 to 5 times. | Fighting | Phys | 25 | 100 | 15 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 17 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 17 | Iron Tail Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 90 | 100 | 10 |
| 17 | Lightning Strike A rapid strike with a lightning bolt, maybe raising Speed. | Electric | Phys | 70 | 100 | 20 |
| 17 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 17 | Wish A wish that restores HP. It takes time to work. | Normal | Stat | — | — | 10 |
| 24 | Flying Press This attack does Fighting and Flying-type damage. Also Flying-type. | Fighting | Phys | 100 | 100 | 10 |
| 24 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 37 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 37 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 37 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 37 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 46 | Smite Attacks from above with strong electricity. Smack Down effect. | Electric | Phys | 120 | 80 | 15 |
| 46 | Trump Card Inflicts critical damage when the user's HP is low. | Normal | Spec | 85 | 100 | 10 |
| 51 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 51 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|