Pikachu (Alola) in Elite Redux
#025 · Electric · see locations below
Electric
Abilities
Ground Shock, Generator, Electric Burst (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats HP 35 → 50, Attack 55 → 80, Defense 40 → 50, Sp. Atk 50 → 75, Sp. Def 50 → 60, Speed 90 → 120 (total 320 → 435)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Short Circuit, Electrocytes, Overcharge
- What the innates do: Short Circuit — Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Electrocytes — Boosts the power of Electric-type moves by 1.25x. · Overcharge — Electric is super effective vs Electric. Can paralyze Electric.
- Abilities you pick one of: Ground Shock — Target Grounds aren't immune to Electric but resist it instead. · Generator — Charges up once on entry or when electric terrain is active. · Electric Burst — Electric-type moves deal 1.35x damage but have 10% recoil.
- Mega Evolves into Pikachu Mega holding the Pikanite
- Tutor moves: Acrobatics, Agility, Attract, Covet, Discharge, Electric Terrain, Electroweb, Endure, Energy Wave, Flash, Fly, Focus Blast, Focus Punch, Helping Hand, Hidden Power, Light Screen, Metronome, Nasty Plot, Power-Up Punch, Protect, Rain Dance, Reflect, Rest, Return, Secret Power, Shocking Jab, Sleep Talk, Spotlight, Substitute, Surf, Sweet Kiss, Thief, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch
- Egg groups: Field / Fairy
- Height 0.4 m, weight 6.0 kg
Where to find Pikachu (Alola)
| Area | Method | Level | |
|---|---|---|---|
| Route 110 Trick House End | Gift | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 1 | Happy Hour Doubles the amount of Prize Money received. | Normal | Stat | — | — | 20 |
| 1 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 20 |
| 1 | Play Nice Befriend the foe, lowering its Attack without fail. | Normal | Stat | — | — | 20 |
| 1 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 1 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 95 | 100 | 10 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Extreme Speed Priority +2. An extremely fast and powerful attack. | Normal | Phys | 80 | 100 | 5 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 17 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 17 | Iron Tail Attacks with a rock-hard tail. May lower Defense. | Steel | Phys | 90 | 100 | 10 |
| 17 | Lightning Strike A rapid strike with a lightning bolt, maybe raising Speed. | Electric | Phys | 70 | 100 | 20 |
| 17 | Wish A wish that restores HP. It takes time to work. | Normal | Stat | — | — | 10 |
| 24 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 37 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 37 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 37 | Nuzzle Rubs its cheeks against the foe, paralyzing it. | Electric | Phys | 20 | 100 | 20 |
| 37 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 46 | Smite Attacks from above with strong electricity. Smack Down effect. | Electric | Phys | 120 | 80 | 15 |
| 46 | Trump Card Inflicts critical damage when the user's HP is low. | Normal | Spec | 85 | 100 | 10 |
| 51 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|