Pangoro in Elite Redux
#675 · Fighting / Dark · see locations below
FightingDark
Abilities
Iron Fist, Mold Breaker, Precise Fist (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Scrappy, Anger Point, Hyper Aggressive
- What the innates do: Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare. · Anger Point — Getting hit raises Atk by +1. Critical hits maximize Attack. · Hyper Aggressive — Moves hit twice. Second hit does 25% damage.
- Abilities you pick one of: Iron Fist — Boosts the power of punching moves by 1.3x. · Mold Breaker — Moves hit through abilities. Also affects innates. · Precise Fist — Punching moves get +1 crit and 5x effect chance.
- Tutor moves: Attract, Aura Sphere, Blood Shot, Bravado, Bulk Up, Circle Throw, Counter, Dark Pulse, Double Lariat, Endure, Facade, Fire Punch, Fluttering Leaf, Focus Blast, Foul Play, Frustration, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Karate Chop, Knock Off, Mach Punch, Metronome, Night Slash, One-Inch Punch, Oni Fist, Protect, Pursuit, Rest, Retaliate, Return, Secret Power, Seismic Toss, Sleep Talk, Substitute, Swords Dance, Taunt, Thunder Punch, Torment, Trick
- Egg groups: Field / Human Like
- Height 2.1 m, weight 136.0 kg
Where to find Pangoro
| Area | Method | Level | |
|---|---|---|---|
| Route 121 | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 85 | 100 | 10 |
| 1 | Parting Shot Lowers the foe's Attack and Sp. Atk, then switches out. | Dark | Stat | — | 100 | 20 |
| 1 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 1 | Snarl Yells and rants at the foe lowering its SpAtk | Dark | Spec | 60 | 100 | 15 |
| 17 | Beat Up Summons party Pokémon to join in the attack. | Dark | Phys | 1 | 100 | 10 |
| 17 | Payback An attack that gains power if the user moves last. | Dark | Phys | 60 | 100 | 10 |
| 17 | Snatch Priority +4. Steals the effects of the move the target uses next. | Dark | Stat | — | 100 | 10 |
| 17 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 24 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 24 | Comet Punch Priority +1. Repeatedly punches the foe 2 to 5 times. +1 priority. | Normal | Phys | 15 | 100 | 10 |
| 24 | Hammer Arm A swinging fist attack that also lowers Speed. | Fighting | Phys | 100 | 100 | 10 |
| 37 | Bullet Punch Priority +1. Punches as fast as a bul-let. It always hits first. | Steel | Phys | 40 | 100 | 15 |
| 37 | Bullet Seed Shoots 2 to 5 seeds in a row to strike the foe. | Grass | Phys | 25 | 100 | 20 |
| 37 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 37 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 37 | Revenge An attack that gains power if injured by the foe. | Fighting | Phys | 60 | 100 | 10 |
| 46 | Power Trip It hits harder the more stat boosts the user has. | Dark | Phys | 20 | 100 | 10 |
| 46 | Sky Uppercut An uppercut thrown as if leaping into the sky. | Fighting | Phys | 85 | 100 | 15 |
| 46 | Sucker Punch Priority +1. Strikes first if the foe is preparing an attack. | Dark | Phys | 70 | 100 | 5 |
| 51 | Beatdown Hits 2-5 times with an attack flurry. | Dark | Phys | 25 | 100 | 20 |
| 51 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 56 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|