Mr. Rime in Elite Redux
#866 · Ice / Psychic · see locations below
IcePsychic
Abilities
Prankster, North Wind, Magic Guard (hidden)
Base stats
Compared with the official games
- Stats Attack 85 → 110, Defense 75 → 85 (total 520 → 555)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Screen Cleaner, Ice Body, Oblivious
- What the innates do: Screen Cleaner — Clears screens from both sides on entry. Can reset screens. · Ice Body — Heals 1/8 of max HP every turn in hail. · Oblivious — Immune to infatuation, Scare, Intimidate and Taunt.
- Abilities you pick one of: Prankster — Status moves have +1 priority but fail on opposing Dark-types. · North Wind — 3 turns Aurora Veil on entry. Immune to Hail damage. · Magic Guard — Only damaged by attacks.
- Tutor moves: Attract, Aura Sphere, Aurora Beam, Blizzard, Blood Shot, Calm Mind, Charm, Confuse Ray, Copycat, Counter, Dazzling Gleam, Defog, Endure, Energy Ball, Flash Freeze, Focus Blast, Focus Punch, Force Palm, Giga Impact, Hail, Haze, Helping Hand, Hidden Power, Hyper Beam, Ice Beam, Ice Punch, Icy Wind, Iron Defense, Karate Chop, Light Screen, Miracle Eye, Mirror Coat, Nasty Plot, Play Rough, Power-Up Punch, Protect, Psychic, Psychic Terrain, Rapid Spin, Reflect, Rest, Return, Secret Power, Seismic Toss, Skill Swap, Sleep Talk, Substitute, Torment, Trick, Trick Room, Wide Guard, Zen Headbutt
- Egg groups: Human Like
- Height 1.5 m, weight 58.2 kg
Where to find Mr. Rime
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 1 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 1 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 1 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 20 |
| 1 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 1 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 1 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 1 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 17 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 17 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 17 | Heal Bell Chimes soothingly to heal all status abnormalities. | Normal | Stat | — | — | 5 |
| 17 | Magic Room Disables stones and passive DMG for 5 turns. | Psychic | Stat | — | — | 10 |
| 17 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 17 | Showtime Sets the stage with a Magic Room then bows out. | Psychic | Stat | — | — | 5 |
| 17 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 24 | Chilly Reception Sets hail and switches. | Ice | Stat | — | — | 10 |
| 24 | Cutsie Slap Slaps the foe cutely. May cause infatuation. | Fairy | Phys | 85 | 100 | 10 |
| 24 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 24 | Mimic Copies a move used by the foe during one battle. | Normal | Stat | — | — | 10 |
| 24 | Power Swap Swaps Attack and Special Attack with the foe. | Psychic | Stat | — | — | 10 |
| 24 | Triple Axel A 3-kick attack that gets more powerful with each hit. | Ice | Phys | 20 | 90 | 10 |
| 37 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 37 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 37 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 37 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 37 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 37 | Parting Shot Lowers the foe's Attack and Sp. Atk, then switches out. | Dark | Stat | — | 100 | 20 |
| 37 | Psywave Priority +1. Quick wave of psychic energy. Has +1 priority. | Psychic | Spec | 40 | 100 | 15 |
| 37 | Slack Off Slacks off and restores half the maximum HP. | Normal | Stat | — | 100 | 5 |
| 46 | Aurora Veil Weakens all attacks, but only usable with hail. | Ice | Stat | — | — | 20 |
| 46 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 46 | Freeze-Dry Super effective on Water-types. May cause freezing. | Ice | Spec | 70 | 100 | 15 |
| 46 | Sucker Punch Priority +1. Strikes first if the foe is preparing an attack. | Dark | Phys | 70 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|