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Mr. Mime (Galar)

Mr. Mime (Galar) in Elite Redux

#122 · Ice / Psychic · see locations below

IcePsychic

Abilities

Prankster, North Wind, Magic Guard (hidden)

Base stats

HP50
Attack65
Defense65
Sp. Attack90
Sp. Defense90
Speed100
Total460

Compared with the official games

Against the base species it is built from:

  • Stats HP 40 → 50, Attack 45 → 65, Sp. Atk 100 → 90, Sp. Def 120 → 90, Speed 90 → 100
  • Type Psychic / Fairy → Ice / Psychic

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Screen Cleaner, Ice Body, Oblivious
  • What the innates do: Screen Cleaner — Clears screens from both sides on entry. Can reset screens. · Ice Body — Heals 1/8 of max HP every turn in hail. · Oblivious — Immune to infatuation, Scare, Intimidate and Taunt.
  • Abilities you pick one of: Prankster — Status moves have +1 priority but fail on opposing Dark-types. · North Wind — 3 turns Aurora Veil on entry. Immune to Hail damage. · Magic Guard — Only damaged by attacks.
  • Evolves into Mr. Rime at level 36
  • Tutor moves: Attract, Aura Sphere, Aurora Beam, Blizzard, Blood Shot, Calm Mind, Charm, Confuse Ray, Copycat, Counter, Dazzling Gleam, Defog, Endure, Energy Ball, Flash Freeze, Focus Blast, Focus Punch, Force Palm, Giga Impact, Hail, Helping Hand, Hidden Power, Hyper Beam, Ice Beam, Ice Punch, Icy Wind, Iron Defense, Karate Chop, Light Screen, Miracle Eye, Mirror Coat, Nasty Plot, Play Rough, Power-Up Punch, Protect, Psychic, Psychic Terrain, Rapid Spin, Reflect, Rest, Return, Secret Power, Seismic Toss, Skill Swap, Sleep Talk, Substitute, Torment, Trick, Trick Room, Wide Guard, Zen Headbutt
  • Egg groups: Human Like
  • Height 1.3 m, weight 54.5 kg

Where to find Mr. Mime (Galar)

Level-up moves

LvMoveTypeCatPowAccPP
1Barrier
Forms the Psychic Terrain into a powerful barrier.
PsychicStat20
1Baton Pass
Switches out the user while keeping effects in play.
NormalStat20
1Double Kick
A double-kicking attack that strikes the foe twice.
FightingPhys4510020
1Lucky Chant
Prevents the foe from landing critical hits.
NormalStat20
1Meditate
Meditates peacefully to raise Attack and SpDef.
PsychicStat20
1Quash
Suppresses distortions that let battlers move first.
PsychicStat1005
1Stomp
Stomps the foe and terrain flat. May cause flinching.
NormalPhys6510020
1Teleport
Priority -6. A psychic move for fleeing from battle instantly.
PsychicStat20
17Encore
Makes the foe repeat its last move over 2 to 6 turns.
NormalStat1005
17Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
17Heal Bell
Chimes soothingly to heal all status abnormalities.
NormalStat5
17Magic Room
Disables stones and passive DMG for 5 turns.
PsychicStat10
17Quick Guard
Priority +1. Protects against priority attacks for 3 turns.
FightingStat10
17Teeter Dance
Confuses all Pokémon on the scene.
NormalStat10020
24Cutsie Slap
Slaps the foe cutely. May cause infatuation.
FairyPhys8510010
24Mat Block
Priority +1. Evades damaging moves for one turn.
FightingStat15
24Mimic
Copies a move used by the foe during one battle.
NormalStat10
24Power Swap
Swaps Attack and Special Attack with the foe.
PsychicStat10
24Triple Axel
A 3-kick attack that gets more powerful with each hit.
IcePhys209010
37After You
Helps out the foe, letting it move next.
NormalStat15
37Coaching
Properly coaches allies to up their Attack and Defense.
FightingStat10
37Confusion
A psychic attack that causes confusion.
PsychicSpec5010020
37Instruct
Orders the target to use its last move again.
PsychicStat15
37Me First
Executes the foe's attack with greater power.
NormalStat20
37Psywave
Priority +1. Quick wave of psychic energy. Has +1 priority.
PsychicSpec4010015
37Slack Off
Slacks off and restores half the maximum HP.
NormalStat1005
46Aurora Veil
Weakens all attacks, but only usable with hail.
IceStat20
46Expanding Force
Power goes up and damages all foes on Psychic Terrain.
PsychicSpec8010010
46Freeze-Dry
Super effective on Water-types. May cause freezing.
IceSpec7010015
46Sucker Punch
Priority +1. Strikes first if the foe is preparing an attack.
DarkPhys701005

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide