Minior Core Orange in Elite Redux
#774 · Rock / Flying · see locations below
RockFlying
Abilities
Bulletproof, Lunar Eclipse, Accelerate (hidden)
Base stats
Other changes in this hack
- Innates (always active): Shields Down, Equinox, Frisk
- What the innates do: Shields Down — At 1/2 of max HP or below, transforms into Core form. · Equinox — Boosts Atk or SpAtk to match the higher value. · Frisk — Checks foes' item and disables their items for two turns.
- Abilities you pick one of: Bulletproof — Immune to projectile, ball, or bomb-based moves. · Lunar Eclipse — Fairy & Dark gains STAB. Hypnosis has 1.5x accuracy. · Accelerate — Moves that need a charge turn are now used instantly.
- Tutor moves: Acrobatics, Air Slash, Bulk Up, Calm Mind, Confuse Ray, Dark Pulse, Dazzling Gleam, Earth Power, Earthquake, Endure, Fly, Helping Hand, Hidden Power, Hurricane, Light Screen, Metronome, Power Gem, Protect, Reflect, Rest, Return, Rock Slide, Rock Throw, Rock Tomb, Safeguard, Sandstorm, Secret Power, Sleep Talk, Stealth Rock, Stone Edge, Substitute, Tailwind, Take Down
- Egg groups: Mineral
- Height 0.3 m, weight 40.0 kg
Where to find Minior Core Orange
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 1 | Rollout Rolls into a ball to strike with rising intensity. | Rock | Phys | 40 | 100 | 10 |
| 1 | Tackle Charges the foe with a full-body tackle. | Normal | Phys | 40 | 100 | 20 |
| 17 | Ancient Power An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 17 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 24 | Rock Polish Polishes the body to sharply raise Speed. | Rock | Stat | — | — | 20 |
| 24 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 37 | Accelerock Priority +1. Hits with a high-speed rock that always goes first. | Rock | Phys | 40 | 100 | 15 |
| 37 | Gust Priority +1. A sudden gust of wind. Has +1 priority. | Flying | Spec | 40 | 100 | 15 |
| 37 | Lunar Dance The user faints to heal up the recipient. | Psychic | Stat | — | — | 10 |
| 37 | Shell Smash Raises offensive stats, but lowers defensive stats. | Normal | Stat | — | — | 15 |
| 37 | Zephyr Rush Not done yet. | Flying | Phys | 100 | 95 | 10 |
| 46 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 46 | Sky Attack Searches out weak spots, then strikes the next turn. | Flying | Phys | 140 | 90 | 5 |
| 46 | Star Crash 33% recoil damage. | Fairy | Phys | 120 | 100 | 10 |
| 51 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 51 | Head Smash A life-risking headbutt that seriously hurts the user. | Rock | Phys | 150 | 85 | 5 |
| 51 | Meteor Beam A 2-turn move that raises Sp. Attack before attacking. | Rock | Spec | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|