Mienfoo in Elite Redux
#619 · Fighting · see locations below
Fighting
Abilities
Iron Fist, Limber, Regenerator (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Inner Focus, Reckless, Speed Force
- What the innates do: Inner Focus — Blocks flinch, Intimidate, Scare. Focus Blast never misses. · Reckless — Moves causing recoil damage deal 1.2x more damage. · Speed Force — Contact moves use 20% of its Speed stat additionally.
- Abilities you pick one of: Iron Fist — Boosts the power of punching moves by 1.3x. · Limber — Para immune, takes half recoil, immune to self stat drops. · Regenerator — Heals 1/3 of max HP upon switching out.
- Evolves into Mienshao at level 35
- Tutor moves: Acrobatics, Agility, Attract, Aura Sphere, Counter, Double Lariat, Endure, Energy Wave, Facade, Feint, Focus Blast, Focus Punch, Force Palm, Helping Hand, Hidden Power, Karate Chop, Knock Off, Low Kick, Mach Punch, Nasty Plot, One-Inch Punch, Poison Jab, Power-Up Punch, Protect, Rest, Return, Rock Slide, Rock Tomb, Secret Power, Seismic Toss, Sleep Talk, Stone Edge, Substitute, Swords Dance, Taunt, U-turn, Vacuum Wave, Work Up
- Egg groups: Field / Human Like
- Height 0.9 m, weight 20.0 kg
Where to find Mienfoo
| Area | Method | Level | |
|---|---|---|---|
| Oldale Town | Grass | — | |
| Route 113 | Grass | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 1 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 1 | Double Slap Slaps the foe at least twice. May cause confusion. | Normal | Phys | 25 | 100 | 10 |
| 1 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 17 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 17 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 17 | Jagged Punch Not done yet. | Rock | Phys | 80 | 100 | 10 |
| 24 | Aerial Ace An extremely speedy and unavoidable attack. | Flying | Phys | 60 | — | 20 |
| 24 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 100 | 100 | 10 |
| 24 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 24 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 24 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 37 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 37 | Mega Kick An extremely powerful kick with intense force. | Normal | Phys | 95 | 100 | 15 |
| 37 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 37 | Smelling Salts Deals damage and cures the user of their status. | Fighting | Phys | 75 | 100 | 10 |
| 46 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 46 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 51 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|