Meowstic Mega in Elite Redux
#678 · Psychic · see locations below
Psychic
Abilities
Prankster, Sheer Force, Hyper Aggressive (hidden)
Base stats
Other changes in this hack
- Innates (always active): Overwhelming Mind, Hover, Duality
- What the innates do: Overwhelming Mind — Boosts Psychic-type moves by 1.3x, or 1.8x when below 1/3 HP. · Hover — Adds Psychic type to itself. Avoids Ground attacks. · Duality — Infiltrator + Competitive.
- Abilities you pick one of: Prankster — Status moves have +1 priority but fail on opposing Dark-types. · Sheer Force — Exchanges added effects on its moves for 1.3x more power. · Hyper Aggressive — Moves hit twice. Second hit does 25% damage.
- Tutor moves: Attract, Baby-Doll Eyes, Calm Mind, Charm, Confuse Ray, Dark Pulse, Endure, Extrasensory, Flash, Giga Impact, Heal Block, Helping Hand, Hidden Power, Hyper Beam, Light Screen, Metronome, Mind Break, Miracle Eye, Nasty Plot, Protect, Psybeam, Psychic, Psychic Terrain, Psyshock, Reflect, Rest, Return, Secret Power, Shadow Ball, Sleep Talk, Spotlight, Substitute, Thunder Wave, Thunderbolt, Trick, Trick Room, Wide Guard
- Egg groups: Field
- Height 0.6 m, weight 8.5 kg
Where to find Meowstic Mega
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Ally Switch Priority +2. The user switches places with its partner. | Psychic | Stat | — | — | 15 |
| 1 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 1 | Scratch Scratches the foe with sharp claws. | Normal | Phys | 40 | 100 | 20 |
| 1 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 17 | Confide Shares a secret with the foe, lowering SpAtk | Normal | Stat | — | — | 20 |
| 17 | Fake Tears Feigns crying to sharply lower the foe's Sp. Def. | Dark | Stat | — | 100 | 20 |
| 17 | Telekinesis Makes the foe float. It is easier to hit for 3 turns. | Psychic | Stat | — | — | 15 |
| 17 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 24 | Cosmic Power Raises Defense and Sp. Def with a mystic power. | Psychic | Stat | — | — | 20 |
| 24 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 24 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 24 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 24 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 24 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 24 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 37 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 37 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 37 | Inverse Room Reverses type matchups for 5 turns. | Psychic | Stat | — | — | 5 |
| 37 | Kinesis Priority +1. Animates the foe's item, surprising them. | Psychic | Stat | — | 100 | 10 |
| 46 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 46 | Magic Room Disables stones and passive DMG for 5 turns. | Psychic | Stat | — | — | 10 |
| 51 | Assist Attacks randomly with one of the partner's moves. | Normal | Stat | — | 100 | 20 |
| 51 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|