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Mega Falinks

Mega Falinks in Elite Redux

#870 · Fighting · see locations below

Fighting

Abilities

Fort Knox, Mold Breaker, Friend Guard (hidden)

Base stats

HP65
Attack135
Defense135
Sp. Attack70
Sp. Defense65
Speed100
Total570

Other changes in this hack

  • Innates (always active): Toxic Shell, Warrior's Spear, Vital Spirit
  • What the innates do: Toxic Shell — Shell Armor + Poison Point. · Warrior's Spear — Mighty Horn + Fighting Spirit · Vital Spirit — Can't fall asleep. Fighting-type moves heal status.
  • Abilities you pick one of: Fort Knox — Blocks most damage boosting and multihit abilities. · Mold Breaker — Moves hit through abilities. Also affects innates. · Friend Guard — Reduces damage that ally takes by 50% in double battles.
  • Tutor moves: Aura Sphere, Berserker Horn, Body Press, Bulk Up, Copycat, Counter, Drill Run, Endure, Facade, False Swipe, Feint, Flash Cannon, Focus Blast, Giga Impact, Headbutt, Helping Hand, Hidden Power, Horn Attack, Hyper Beam, Iron Defense, Iron Head, Jagged Horns, Laser Focus, Low Kick, Protect, Pursuit, Rest, Retaliate, Return, Secret Power, Sleep Talk, Substitute, Swords Dance, Take Down, U-turn
  • Egg groups: Fairy / Mineral
  • Height 3.0 m, weight 62.0 kg

Where to find Mega Falinks

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Chip Away
Chips away at the foe's attack and defense.
NormalPhys7510020
1Noble Roar
Intimidates foes, cutting their Attack and SpAtk
NormalStat10020
1Quick Guard
Priority +1. Protects against priority attacks for 3 turns.
FightingStat10
1Sharpen
Sharpens its edges to boost Attack and Crit.
NormalStat20
1Tackle
Charges the foe with a full-body tackle.
NormalPhys4010020
17Focus Energy
Focuses power to raise the critical-hit ratio.
NormalStat20
17Revenge
An attack that gains power if injured by the foe.
FightingPhys6010010
24Fury Attack
Jabs the foe 2 to 5 times with sharp horns, etc.
NormalPhys2510020
24No Retreat
Raises all of the user's stats but prevents escape.
FightingStat5
24Rock Smash
A rock-crushing attack that lowers the foe's Defense.
FightingPhys6010015
24Smart Strike
Hits with an accurate horn that never misses.
SteelPhys8010
37Attack Order
Attacks with whichever of Attack or Sp. Attack is higher. Underlings pummel the foe. High critical-hit ratio.
Bug12010015
37Coaching
Properly coaches allies to up their Attack and Defense.
FightingStat10
37Defend Order
Raises Defense and Sp. Def with a living shield.
BugStat15
37Horn Drill
Ignores abilities and stat changes. High crit.
NormalPhys951005
46Barrage
Hurls round objects at the foe 2 to 5 times.
SteelPhys2510015
46Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
46Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
46First Impression
Priority +3. Hits hard and first. Only works first turn.
BugPhys7510010
46Spiky Shield
Priority +4. Evades attack, and causes bleeding if struck.
GrassStat10
51Beatdown
Hits 2-5 times with an attack flurry.
DarkPhys2510020
51Megahorn
A brutal ramming attack using out-thrust horns.
BugPhys1208510
56Final Gambit
The user faints to damage the foe equal to its HP.
FightingSpec11005
56Hyper Drill
Spins and pierces the target Hits through protect.
NormalPhys1001005

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide