Mega Falinks in Elite Redux
#870 · Fighting · see locations below
Fighting
Abilities
Fort Knox, Mold Breaker, Friend Guard (hidden)
Base stats
Other changes in this hack
- Innates (always active): Toxic Shell, Warrior's Spear, Vital Spirit
- What the innates do: Toxic Shell — Shell Armor + Poison Point. · Warrior's Spear — Mighty Horn + Fighting Spirit · Vital Spirit — Can't fall asleep. Fighting-type moves heal status.
- Abilities you pick one of: Fort Knox — Blocks most damage boosting and multihit abilities. · Mold Breaker — Moves hit through abilities. Also affects innates. · Friend Guard — Reduces damage that ally takes by 50% in double battles.
- Tutor moves: Aura Sphere, Berserker Horn, Body Press, Bulk Up, Copycat, Counter, Drill Run, Endure, Facade, False Swipe, Feint, Flash Cannon, Focus Blast, Giga Impact, Headbutt, Helping Hand, Hidden Power, Horn Attack, Hyper Beam, Iron Defense, Iron Head, Jagged Horns, Laser Focus, Low Kick, Protect, Pursuit, Rest, Retaliate, Return, Secret Power, Sleep Talk, Substitute, Swords Dance, Take Down, U-turn
- Egg groups: Fairy / Mineral
- Height 3.0 m, weight 62.0 kg
Where to find Mega Falinks
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Chip Away Chips away at the foe's attack and defense. | Normal | Phys | 75 | 100 | 20 |
| 1 | Noble Roar Intimidates foes, cutting their Attack and SpAtk | Normal | Stat | — | 100 | 20 |
| 1 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 1 | Sharpen Sharpens its edges to boost Attack and Crit. | Normal | Stat | — | — | 20 |
| 1 | Tackle Charges the foe with a full-body tackle. | Normal | Phys | 40 | 100 | 20 |
| 17 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 17 | Revenge An attack that gains power if injured by the foe. | Fighting | Phys | 60 | 100 | 10 |
| 24 | Fury Attack Jabs the foe 2 to 5 times with sharp horns, etc. | Normal | Phys | 25 | 100 | 20 |
| 24 | No Retreat Raises all of the user's stats but prevents escape. | Fighting | Stat | — | — | 5 |
| 24 | Rock Smash A rock-crushing attack that lowers the foe's Defense. | Fighting | Phys | 60 | 100 | 15 |
| 24 | Smart Strike Hits with an accurate horn that never misses. | Steel | Phys | 80 | — | 10 |
| 37 | Attack Order Attacks with whichever of Attack or Sp. Attack is higher. Underlings pummel the foe. High critical-hit ratio. | Bug | 120 | 100 | 15 | |
| 37 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 37 | Defend Order Raises Defense and Sp. Def with a living shield. | Bug | Stat | — | — | 15 |
| 37 | Horn Drill Ignores abilities and stat changes. High crit. | Normal | Phys | 95 | 100 | 5 |
| 46 | Barrage Hurls round objects at the foe 2 to 5 times. | Steel | Phys | 25 | 100 | 15 |
| 46 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 46 | First Impression Priority +3. Hits hard and first. Only works first turn. | Bug | Phys | 75 | 100 | 10 |
| 46 | Spiky Shield Priority +4. Evades attack, and causes bleeding if struck. | Grass | Stat | — | — | 10 |
| 51 | Beatdown Hits 2-5 times with an attack flurry. | Dark | Phys | 25 | 100 | 20 |
| 51 | Megahorn A brutal ramming attack using out-thrust horns. | Bug | Phys | 120 | 85 | 10 |
| 56 | Final Gambit The user faints to damage the foe equal to its HP. | Fighting | Spec | 1 | 100 | 5 |
| 56 | Hyper Drill Spins and pierces the target Hits through protect. | Normal | Phys | 100 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|