Mega Chandelure in Elite Redux
#609 · Ghost / Electric · see locations below
GhostElectric
Abilities
Backup Power, Dazzling, Generator (hidden)
Base stats
Other changes in this hack
- Innates (always active): Radiance, Power Leak, Levitate
- What the innates do: Radiance — +20% accuracy; Dark moves fail when user is present. · Power Leak — When hit, set up Electric Terrain. · Levitate — Immune to Ground-type moves. Ups own Flying moves by 1.25x.
- Abilities you pick one of: Backup Power — Revives at 25% HP once after fainting in Electric Terrain. · Dazzling — Protects itself and ally from priority moves. · Generator — Charges up once on entry or when electric terrain is active.
- Tutor moves: Attract, Confuse Ray, Curse, Dazzling Gleam, Defog, Discharge, Eerie Fog, Electric Terrain, Endure, Flash, Flash Cannon, Giga Impact, Grudge, Headbutt, Helping Hand, Hex, Hidden Power, Hyper Beam, Iron Head, Laser Focus, Mirror Shot, Nasty Plot, Night Shade, Protect, Rest, Return, Secret Power, Shadow Ball, Sleep Talk, Spite, Spotlight, Substitute, Thunder, Thunder Wave, Thunderbolt, Torment, Trick, Volt Switch, Will-O-Wisp, Zen Headbutt
- Egg groups: Amorphous
- Height 1.0 m, weight 34.3 kg
Where to find Mega Chandelure
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 1 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 1 | Kinetic Barrage Throws nearby objects using telekinesis. May Confuse. | Psychic | Phys | 90 | 100 | 20 |
| 1 | Pain Split Adds the user and foe's HP, then shares them equally. | Normal | Stat | — | — | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 1 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 17 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 3 |
| 17 | Flatter Enrages the foe, but raises its SpAtk | Dark | Stat | — | 100 | 15 |
| 17 | Glare Intimidates and frightens the foe into paralysis. | Normal | Stat | — | 100 | 20 |
| 17 | Ion Deluge Priority +1. Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 20 |
| 17 | Karma Raises SpAtk and SpDef. Lowers Speed. | Poison | Stat | — | — | 20 |
| 24 | Atomic Fire A life-risking energy with 50% recoil. | Fire | Spec | 120 | 100 | 10 |
| 24 | Overheat Allows a full-power attack, but sharply lowers SpAtk | Fire | Spec | 130 | 100 | 5 |
| 24 | Pyro Ball Launches a fiery ball at the target. It may cause a burn. | Fire | Phys | 120 | 90 | 5 |
| 24 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 37 | Plasma Pulse Double damage to foes with status problems. | Electric | Spec | 65 | 100 | 10 |
| 37 | Raging Souls Sharply lowers user's SpAtk. | Ghost | Spec | 130 | 100 | 5 |
| 37 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 37 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 37 | Zippy Zap Priority +2. Electric bursts always go first and land a critical hit. | Electric | Phys | 50 | 100 | 15 |
| 46 | Infernal Parade Not done yet. | Ghost | Spec | 85 | — | 15 |
| 46 | Metal Burst Priority -5. Retaliates any hit with greater power. | Steel | Phys | — | 100 | 10 |
| 46 | Ominous Wind A repulsive attack that may raise all stats. | Ghost | Spec | 55 | 100 | 5 |
| 46 | Poltergeist Control foe's item to attack. Fails if foe has no item. | Ghost | Phys | 110 | 90 | 5 |
| 46 | Thunder Cage Traps the foe in a cage of electricity for 2 to 5 turns. | Electric | Spec | 80 | 90 | 15 |
| 51 | Parting Shot Lowers the foe's Attack and Sp. Atk, then switches out. | Dark | Stat | — | 100 | 20 |
| 56 | Last Respects An avenging attack empowered by lost allies. | Ghost | Phys | 90 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|