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Mega Chandelure

Mega Chandelure in Elite Redux

#609 · Ghost / Electric · see locations below

GhostElectric

Abilities

Backup Power, Dazzling, Generator (hidden)

Base stats

HP100
Attack75
Defense110
Sp. Attack165
Sp. Defense110
Speed80
Total640

Other changes in this hack

  • Innates (always active): Radiance, Power Leak, Levitate
  • What the innates do: Radiance — +20% accuracy; Dark moves fail when user is present. · Power Leak — When hit, set up Electric Terrain. · Levitate — Immune to Ground-type moves. Ups own Flying moves by 1.25x.
  • Abilities you pick one of: Backup Power — Revives at 25% HP once after fainting in Electric Terrain. · Dazzling — Protects itself and ally from priority moves. · Generator — Charges up once on entry or when electric terrain is active.
  • Tutor moves: Attract, Confuse Ray, Curse, Dazzling Gleam, Defog, Discharge, Eerie Fog, Electric Terrain, Endure, Flash, Flash Cannon, Giga Impact, Grudge, Headbutt, Helping Hand, Hex, Hidden Power, Hyper Beam, Iron Head, Laser Focus, Mirror Shot, Nasty Plot, Night Shade, Protect, Rest, Return, Secret Power, Shadow Ball, Sleep Talk, Spite, Spotlight, Substitute, Thunder, Thunder Wave, Thunderbolt, Torment, Trick, Volt Switch, Will-O-Wisp, Zen Headbutt
  • Egg groups: Amorphous
  • Height 1.0 m, weight 34.3 kg

Where to find Mega Chandelure

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Eerie Impulse
Exposes the foe to a pulse that sharply cuts SpAtk
ElectricStat10015
1Follow Me
Priority +2. Draws attention to make foes attack only the user.
NormalStat10020
1Kinetic Barrage
Throws nearby objects using telekinesis. May Confuse.
PsychicPhys9010020
1Pain Split
Adds the user and foe's HP, then shares them equally.
NormalStat20
1Thunder Shock
An electrical attack that may flinch the foe.
ElectricSpec8010015
1Wonder Room
Attack and SpAtk stats are swapped for 5 turns.
PsychicStat10
17Electrify
Electrifies the foe, making its next move Electric-type.
ElectricStat3
17Flatter
Enrages the foe, but raises its SpAtk
DarkStat10015
17Glare
Intimidates and frightens the foe into paralysis.
NormalStat10020
17Ion Deluge
Priority +1. Electrifies Normal-type moves with charged atoms.
ElectricStat20
17Karma
Raises SpAtk and SpDef. Lowers Speed.
PoisonStat20
24Atomic Fire
A life-risking energy with 50% recoil.
FireSpec12010010
24Overheat
Allows a full-power attack, but sharply lowers SpAtk
FireSpec1301005
24Pyro Ball
Launches a fiery ball at the target. It may cause a burn.
FirePhys120905
24Shock Wave
Priority +2. A fast and unavoidable +2 priority attack.
ElectricSpec4015
37Plasma Pulse
Double damage to foes with status problems.
ElectricSpec6510010
37Raging Souls
Sharply lowers user's SpAtk.
GhostSpec1301005
37Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
37Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
37Zippy Zap
Priority +2. Electric bursts always go first and land a critical hit.
ElectricPhys5010015
46Infernal Parade
Not done yet.
GhostSpec8515
46Metal Burst
Priority -5. Retaliates any hit with greater power.
SteelPhys10010
46Ominous Wind
A repulsive attack that may raise all stats.
GhostSpec551005
46Poltergeist
Control foe's item to attack. Fails if foe has no item.
GhostPhys110905
46Thunder Cage
Traps the foe in a cage of electricity for 2 to 5 turns.
ElectricSpec809015
51Parting Shot
Lowers the foe's Attack and Sp. Atk, then switches out.
DarkStat10020
56Last Respects
An avenging attack empowered by lost allies.
GhostPhys901005

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

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