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Makuhita

Makuhita in Elite Redux

#296 · Fighting · see locations below

Fighting

Abilities

Vital Spirit, Guts, Stamina (hidden)

Base stats

HP72
Attack70
Defense40
Sp. Attack20
Sp. Defense40
Speed25
Total267

Compared with the official games

  • Stats Attack 60 → 70, Defense 30 → 40, Sp. Def 30 → 40 (total 237 → 267)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Thick Fat, Iron Fist, Rivalry
  • What the innates do: Thick Fat — Takes 1/2 damage from Fire-type and Ice-type attacks. · Iron Fist — Boosts the power of punching moves by 1.3x. · Rivalry — Deals 1.25x to same gender. Takes .75x from opposite gender.
  • Abilities you pick one of: Vital Spirit — Can't fall asleep. Fighting-type moves heal status. · Guts — Ups Atk by 1.5x if suffering from a status condition. · Stamina — Getting hit raises Def by +1. Critical hits maximize Defense.
  • Evolves into Hariyama at level 24
  • Tutor moves: Attract, Aura Sphere, Body Press, Bulk Up, Circle Throw, Earthquake, Endure, Energy Wave, Facade, Focus Blast, Focus Punch, Force Palm, Foresight, Headbutt, Heavy Slam, Helping Hand, Hidden Power, Iron Head, Karate Chop, Knock Off, Low Kick, Metronome, One-Inch Punch, Power-Up Punch, Protect, Pursuit, Rest, Return, Secret Power, Seismic Toss, Sleep Talk, Substitute, Wide Guard
  • Egg groups: Human Like
  • Height 1.0 m, weight 86.4 kg

Where to find Makuhita

AreaMethodLevel
Granite Cave 1FGrass
Granite Cave Steven's RoomGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Brick Break
Destroys barriers such as Reflect and causes damage.
FightingPhys8510015
1Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
1Follow Me
Priority +2. Draws attention to make foes attack only the user.
NormalStat10020
1Mat Block
Priority +1. Evades damaging moves for one turn.
FightingStat15
1Upper Hand
Priority +3. Deals damage and flinches if the target uses a prio. move.
FightingPhys6510015
1Vital Throw
Priority -1. Makes the user's move last, but it never misses.
FightingPhys12010
17Detect
Priority +4. Evades attack, but may fail if used in succession.
FightingStat10
17Stomp
Stomps the foe and terrain flat. May cause flinching.
NormalPhys6510020
17Throat Chop
Chops the throat to disable sound moves for 2 turns.
DarkPhys8010015
24Arm Thrust
Straight-arm punches that strike the foe 2 to 5 times.
FightingPhys2510015
24Belly Drum
Maximizes Attack while sacrificing HP.
NormalStat10
24Chip Away
Chips away at the foe's attack and defense.
NormalPhys7510020
24Storm Throw
This attack always results in a critical hit.
FightingPhys6010010
37Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
37Coaching
Properly coaches allies to up their Attack and Defense.
FightingStat10
37Headlong Rush
Drops Def and SpDef.
GroundPhys1201005
37Instruct
Orders the target to use its last move again.
PsychicStat15
37Meditate
Meditates peacefully to raise Attack and SpDef.
PsychicStat20
46Aura Force
Not done yet.
FightingPhys7010010
46Bullet Punch
Priority +1. Punches as fast as a bul-let. It always hits first.
SteelPhys4010015
51Cross Chop
A double-chopping attack. High critical-hit ratio.
FightingPhys4010015
51First Impression
Priority +3. Hits hard and first. Only works first turn.
BugPhys7510010
56Reversal
Inflicts critical damage when the user's HP is low.
FightingPhys8010010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide