Makuhita in Elite Redux
#296 · Fighting · see locations below
Fighting
Abilities
Vital Spirit, Guts, Stamina (hidden)
Base stats
Compared with the official games
- Stats Attack 60 → 70, Defense 30 → 40, Sp. Def 30 → 40 (total 237 → 267)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Thick Fat, Iron Fist, Rivalry
- What the innates do: Thick Fat — Takes 1/2 damage from Fire-type and Ice-type attacks. · Iron Fist — Boosts the power of punching moves by 1.3x. · Rivalry — Deals 1.25x to same gender. Takes .75x from opposite gender.
- Abilities you pick one of: Vital Spirit — Can't fall asleep. Fighting-type moves heal status. · Guts — Ups Atk by 1.5x if suffering from a status condition. · Stamina — Getting hit raises Def by +1. Critical hits maximize Defense.
- Evolves into Hariyama at level 24
- Tutor moves: Attract, Aura Sphere, Body Press, Bulk Up, Circle Throw, Earthquake, Endure, Energy Wave, Facade, Focus Blast, Focus Punch, Force Palm, Foresight, Headbutt, Heavy Slam, Helping Hand, Hidden Power, Iron Head, Karate Chop, Knock Off, Low Kick, Metronome, One-Inch Punch, Power-Up Punch, Protect, Pursuit, Rest, Return, Secret Power, Seismic Toss, Sleep Talk, Substitute, Wide Guard
- Egg groups: Human Like
- Height 1.0 m, weight 86.4 kg
Where to find Makuhita
| Area | Method | Level | |
|---|---|---|---|
| Granite Cave 1F | Grass | — | |
| Granite Cave Steven's Room | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 1 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Follow Me Priority +2. Draws attention to make foes attack only the user. | Normal | Stat | — | 100 | 20 |
| 1 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 1 | Upper Hand Priority +3. Deals damage and flinches if the target uses a prio. move. | Fighting | Phys | 65 | 100 | 15 |
| 1 | Vital Throw Priority -1. Makes the user's move last, but it never misses. | Fighting | Phys | 120 | — | 10 |
| 17 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 17 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 17 | Throat Chop Chops the throat to disable sound moves for 2 turns. | Dark | Phys | 80 | 100 | 15 |
| 24 | Arm Thrust Straight-arm punches that strike the foe 2 to 5 times. | Fighting | Phys | 25 | 100 | 15 |
| 24 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
| 24 | Chip Away Chips away at the foe's attack and defense. | Normal | Phys | 75 | 100 | 20 |
| 24 | Storm Throw This attack always results in a critical hit. | Fighting | Phys | 60 | 100 | 10 |
| 37 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 37 | Headlong Rush Drops Def and SpDef. | Ground | Phys | 120 | 100 | 5 |
| 37 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 37 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 46 | Aura Force Not done yet. | Fighting | Phys | 70 | 100 | 10 |
| 46 | Bullet Punch Priority +1. Punches as fast as a bul-let. It always hits first. | Steel | Phys | 40 | 100 | 15 |
| 51 | Cross Chop A double-chopping attack. High critical-hit ratio. | Fighting | Phys | 40 | 100 | 15 |
| 51 | First Impression Priority +3. Hits hard and first. Only works first turn. | Bug | Phys | 75 | 100 | 10 |
| 56 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|