Makuhita Redux in Elite Redux
#296 · Fire / Steel · see locations below
FireSteel
Abilities
Power Core, Magma Armor, Flash Fire (hidden)
Base stats
Other changes in this hack
- Innates (always active): Earthbound, Superheavy, Heavy Metal
- What the innates do: Earthbound — Boosts Ground-type moves by 1.2x, or 1.5x when under 1/3 HP. · Superheavy — Steadfast + blocks phasing moves. · Heavy Metal — Take half damage from Ghost and Dark.
- Abilities you pick one of: Power Core — The Pokémon uses +20% of its Defense or SpDef during moves. · Magma Armor — Frostbite-immune. Takes 30% less dmg from Water/Ice-type moves. · Flash Fire — Powers up Fire-type moves by 1.5x if hit by a Fire-type move.
- Evolves into Hariyama Redux at level 24
- Tutor moves: Attract, Body Press, Bravado, Bulldoze, Counter, Double Lariat, Endure, Facade, Fire Punch, Fire Spin, Focus Blast, Focus Punch, Force Palm, Heat Crash, Heavy Slam, Helping Hand, Hidden Power, Low Kick, Power-Up Punch, Protect, Rest, Retaliate, Return, Sandstorm, Secret Power, Sleep Talk, Substitute, Sunny Day, Take Down, Wide Guard
- Egg groups: Human Like
- Height 1.0 m, weight 86.4 kg
Where to find Makuhita Redux
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 1 | Flame Burst Priority +1. Also hits the foe's ally for 1/4 dmg. Has +1 priority. | Fire | Spec | 40 | 100 | 15 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 1 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 1 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 1 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 17 | Barrage Hurls round objects at the foe 2 to 5 times. | Steel | Phys | 25 | 100 | 15 |
| 17 | Blazing Torque 30% chance to burn. | Fire | Phys | 85 | 100 | 20 |
| 17 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 17 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
| 17 | Raging Fury A rampage of 2 to 3 turns that confuses the user. | Fire | Phys | 120 | 100 | 5 |
| 24 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
| 24 | Burn Up Burns out the user fully removing the Fire type. | Fire | Spec | 130 | 100 | 5 |
| 24 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 37 | Overheat Allows a full-power attack, but sharply lowers SpAtk | Fire | Spec | 130 | 100 | 5 |
| 37 | Submission A reckless body slam that also hurts the user. | Fighting | Phys | 120 | 100 | 10 |
| 46 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Headlong Rush Drops Def and SpDef. | Ground | Phys | 120 | 100 | 5 |
| 51 | Vital Throw Priority -1. Makes the user's move last, but it never misses. | Fighting | Phys | 120 | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|