Magnezone Mega in Elite Redux
#462 · Electric / Steel · see locations below
ElectricSteel
Abilities
Electric Burst, Overcharge, Steelworker (hidden)
Base stats
Other changes in this hack
- Innates (always active): Electro Surge, Multi-Headed, Magnet Pull
- What the innates do: Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns. · Multi-Headed — Hits as many times, as it has heads. · Magnet Pull — Traps opposing Steel-types. Ghosts aren't affected.
- Abilities you pick one of: Electric Burst — Electric-type moves deal 1.35x damage but have 10% recoil. · Overcharge — Electric is super effective vs Electric. Can paralyze Electric. · Steelworker — Normal moves become Steel. Steel resists Ghost and Dark.
- Tutor moves: Body Press, Bug Buzz, Discharge, Electric Terrain, Electroweb, Endure, Energy Wave, Flash, Flash Cannon, Giga Impact, Hard Press, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Iron Head, Laser Focus, Light Screen, Magnet Rise, Metronome, Mirror Shot, Protect, Rain Dance, Rapid Spin, Reflect, Rest, Return, Secret Power, Sleep Talk, Substitute, Sunny Day, Supersonic, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wide Guard, Wild Charge, Work Up
- Egg groups: Mineral
- Data flag: three-headed
- Height 1.2 m, weight 180.0 kg
Where to find Magnezone Mega
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Lock-On Locks on to the foe to ensure the next move hits. | Normal | Stat | — | — | 5 |
| 1 | Magnet Bomb Launches a magnet that is Super Effective vs Steel. | Steel | Spec | 70 | — | 20 |
| 1 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Ally Switch Priority +2. The user switches places with its partner. | Psychic | Stat | — | — | 15 |
| 17 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 17 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 24 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 24 | Tri Attack Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time. | Normal | 90 | 100 | 15 | |
| 37 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 37 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 37 | Thunderclap Priority +1. Preempts the foe's attack with a flash of lightning. | Electric | Spec | 70 | 100 | 5 |
| 46 | Plasma Pulse Double damage to foes with status problems. | Electric | Spec | 65 | 100 | 10 |
| 46 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 51 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 51 | Steel Beam Fires a beam of steel from its body. It hurts the user. | Steel | Spec | 140 | 100 | 5 |
| 56 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 56 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|