Machamp (Mega) in Elite Redux
#068 · Fighting · see locations below
Fighting
Abilities
Raging Boxer, Adrenaline Rush, Sheer Force (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats Attack 130 → 170, Defense 80 → 100, Sp. Def 85 → 105, Speed 55 → 75 (total 505 → 605)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): No Guard, Iron Fist, Anger Point
- What the innates do: No Guard — Attacks used by and on this Pokémon bypass accuracy checks. · Iron Fist — Boosts the power of punching moves by 1.3x. · Anger Point — Getting hit raises Atk by +1. Critical hits maximize Attack.
- Abilities you pick one of: Raging Boxer — Punching moves hit twice. 1st hit at 100% power, 2nd hit at 40%. · Adrenaline Rush — KOs raise Speed by one stage. · Sheer Force — Exchanges added effects on its moves for 1.3x more power.
- Tutor moves: Attract, Aura Sphere, Body Press, Bulk Up, Counter, Double Lariat, Endure, Energy Wave, Facade, Feint, Fire Blast, Fire Punch, Flamethrower, Focus Blast, Focus Punch, Foresight, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Karate Chop, Low Kick, Low Sweep, Mach Punch, Metronome, One-Inch Punch, Power-Up Punch, Protect, Rest, Retaliate, Return, Rock Throw, Secret Power, Seismic Toss, Sleep Talk, Substitute, Taunt, Thunder Punch, Wide Guard, Work Up
- Egg groups: Human Like
- Height 1.6 m, weight 130.0 kg
Where to find Machamp (Mega)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 1 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 17 | Cross Chop A double-chopping attack. High critical-hit ratio. | Fighting | Phys | 40 | 100 | 15 |
| 17 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 17 | Rock Smash A rock-crushing attack that lowers the foe's Defense. | Fighting | Phys | 60 | 100 | 15 |
| 24 | Bullet Punch Priority +1. Punches as fast as a bul-let. It always hits first. | Steel | Phys | 40 | 100 | 15 |
| 24 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 85 | 100 | 10 |
| 24 | High Horsepower Slams hard into the foe with its entire body. | Ground | Phys | 95 | 100 | 10 |
| 24 | Submission A reckless body slam that also hurts the user. | Fighting | Phys | 120 | 100 | 10 |
| 37 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 37 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 37 | Strength A powerful slam attack. Lowers the user's defenses. | Rock | Phys | 110 | 100 | 5 |
| 37 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 37 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 46 | Hold Back An attack that leaves the foe with at least 1 HP. | Fighting | Phys | 120 | 100 | 20 |
| 46 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
| 46 | Revenge An attack that gains power if injured by the foe. | Fighting | Phys | 60 | 100 | 10 |
| 46 | Seismic Fist A ground-breaking punch. 20% chance to drop Def. | Ground | Phys | 85 | 100 | 15 |
| 46 | Smelling Salts Deals damage and cures the user of their status. | Fighting | Phys | 75 | 100 | 10 |
| 51 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 51 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 51 | Fissure Very powerful attack. Hits both foes. | Ground | Phys | 120 | 85 | 5 |
| 51 | Sky Uppercut An uppercut thrown as if leaping into the sky. | Fighting | Phys | 85 | 100 | 15 |
| 51 | Upper Hand Priority +3. Deals damage and flinches if the target uses a prio. move. | Fighting | Phys | 65 | 100 | 15 |
| 56 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|