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Luxray

Luxray in Elite Redux

#405 · Electric · see locations below

Electric

Abilities

Frisk, Electric Burst, Guts (hidden)

Base stats

HP90
Attack120
Defense79
Sp. Attack75
Sp. Defense79
Speed90
Total533

Compared with the official games

  • Stats HP 80 → 90, Sp. Atk 95 → 75, Speed 70 → 90 (total 523 → 533)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Short Circuit, Intimidate, Predator
  • What the innates do: Short Circuit — Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Intimidate — Lowers foes' Atk by one stage on entry. · Predator — Dealing a KO heals 1/4 of this Pokémon's max HP.
  • Abilities you pick one of: Frisk — Checks foes' item and disables their items for two turns. · Electric Burst — Electric-type moves deal 1.35x damage but have 10% recoil. · Guts — Ups Atk by 1.5x if suffering from a status condition.
  • Mega Evolves into Luxray Mega holding the Luxraynite
  • Tutor moves: Agility, Attract, Baby-Doll Eyes, Bite, Charge Beam, Cut, Dazzling Gleam, Discharge, Electric Terrain, Endure, Flash, Foresight, Helping Hand, Hidden Power, Laser Focus, Light Screen, Magnet Rise, Metal Claw, Night Slash, Play Rough, Protect, Pursuit, Rest, Return, Secret Power, Sleep Talk, Spotlight, Substitute, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
  • Egg groups: Field
  • Height 1.4 m, weight 42.0 kg

Where to find Luxray

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Fire Fang
May cause flinching or leave the foe with a burn.
FirePhys8010015
1Ice Fang
May cause flinching or leave the foe frostbiten.
IcePhys8010015
1Leer
Frightens the foe with a leer to lower Defense.
NormalStat10020
1Quash
Suppresses distortions that let battlers move first.
PsychicStat1005
1Tackle
Charges the foe with a full-body tackle.
NormalPhys4010020
1Thunder Shock
An electrical attack that may flinch the foe.
ElectricSpec8010015
17Double Kick
A double-kicking attack that strikes the foe twice.
FightingPhys4510020
17Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
17Snarl
Yells and rants at the foe lowering its SpAtk
DarkSpec6010015
17Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
17Thunder Fang
May cause flinching or leave the foe paralyzed.
ElectricPhys8010015
24Crunch
Crunches with sharp fangs. May lower Defense.
DarkPhys9010015
24Jaw Lock
Prevents the user and the target from escaping.
FightingPhys9010015
24Roar
Priority -6. Makes the foe flee to end the battle.
NormalStat20
24Sharpen
Sharpens its edges to boost Attack and Crit.
NormalStat20
24Swagger
Enrages the foe, but also sharply raises Attack.
NormalStat8515
24Trailblaze
Deals damage and boosts the user's Speed stat.
GrassPhys5010020
24Zing Zap
An electrified impact that can cause flinching.
ElectricPhys8010015
37Noble Roar
Intimidates foes, cutting their Attack and SpAtk
NormalStat10020
37Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
37Supercell Slam
Tackles with its shock body. Hurts on miss.
ElectricPhys1009510
46Scary Face
Frightens with a scary face to sharply reduce Speed.
NormalStat10010
46Superpower
Boosts strength sharply, but lowers abilities.
FightingPhys1201005
46Volt Tackle
A life-risking tackle that slightly hurts the user.
ElectricPhys12010010
51Rip and Tear
The user tears into the foe with its fangs.
DarkPhys110905

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide