Luxray Mega in Elite Redux
#405 · Electric · see locations below
Electric
Abilities
Shocking Maw, Shocking Maw, Shocking Maw (hidden)
Base stats
Other changes in this hack
- Innates (always active): Gleam Eyes, Merciless, Jaws of Carnage
- What the innates do: Gleam Eyes — Frisk + Scare. · Merciless — Always crits slowed, poisoned, paralyzed, or bleeding foes. · Jaws of Carnage — Devours 1/2 of the foe when defeating it.
- Abilities you pick one of: Shocking Maw — Strong Jaw + Bite moves have 50% paralysis chance. · Shocking Maw — Strong Jaw + Bite moves have 50% paralysis chance. · Shocking Maw — Strong Jaw + Bite moves have 50% paralysis chance.
- Tutor moves: Agility, Attract, Baby-Doll Eyes, Bite, Charge Beam, Cut, Dazzling Gleam, Discharge, Electric Terrain, Endure, Flash, Foresight, Helping Hand, Hidden Power, Laser Focus, Light Screen, Magnet Rise, Metal Claw, Night Slash, Play Rough, Protect, Pursuit, Rest, Return, Secret Power, Sleep Talk, Spotlight, Substitute, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
- Egg groups: Field
- Height 1.4 m, weight 42.0 kg
Where to find Luxray Mega
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 80 | 100 | 15 |
| 1 | Ice Fang May cause flinching or leave the foe frostbiten. | Ice | Phys | 80 | 100 | 15 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 20 |
| 1 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 1 | Tackle Charges the foe with a full-body tackle. | Normal | Phys | 40 | 100 | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 17 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 17 | Snarl Yells and rants at the foe lowering its SpAtk | Dark | Spec | 60 | 100 | 15 |
| 17 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 17 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 80 | 100 | 15 |
| 24 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 90 | 100 | 15 |
| 24 | Jaw Lock Prevents the user and the target from escaping. | Fighting | Phys | 90 | 100 | 15 |
| 24 | Roar Priority -6. Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 24 | Sharpen Sharpens its edges to boost Attack and Crit. | Normal | Stat | — | — | 20 |
| 24 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 24 | Trailblaze Deals damage and boosts the user's Speed stat. | Grass | Phys | 50 | 100 | 20 |
| 24 | Zing Zap An electrified impact that can cause flinching. | Electric | Phys | 80 | 100 | 15 |
| 37 | Noble Roar Intimidates foes, cutting their Attack and SpAtk | Normal | Stat | — | 100 | 20 |
| 37 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 37 | Supercell Slam Tackles with its shock body. Hurts on miss. | Electric | Phys | 100 | 95 | 10 |
| 46 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 46 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
| 51 | Rip and Tear The user tears into the foe with its fangs. | Dark | Phys | 110 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|