Lopunny in Elite Redux
#428 · Normal / Fighting · see locations below
NormalFighting
Abilities
Normalize, Fighting Spirit, Technician (hidden)
Base stats
Compared with the official games
- Stats Defense 84 → 64, Speed 105 → 115 (total 480 → 470)
- Type Normal → Normal / Fighting
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Limber, Fur Coat, Striker
- What the innates do: Limber — Para immune, takes half recoil, immune to self stat drops. · Fur Coat — Halves damage taken by Physical moves. Does NOT double Defense. · Striker — Boosts the power of kicking moves by 1.3x.
- Abilities you pick one of: Normalize — Its moves become Normal-type, get 1.1x boost, ignore resists. · Fighting Spirit — Normal moves become Fighting. Fighting moves are empowered. · Technician — Moves with 60 BP or less get a 1.5x boost.
- Mega Evolves into Lopunny (Mega) holding the Lopunnite
- Tutor moves: Agility, Attract, Aura Sphere, Baby-Doll Eyes, Charm, Circle Throw, Covet, Draining Kiss, Endure, Energy Wave, Facade, Fire Punch, Focus Blast, Foresight, Giga Impact, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Metronome, Play Rough, Power-Up Punch, Protect, Rapid Spin, Rest, Retaliate, Return, Rolling Kick, Secret Power, Sleep Talk, Substitute
- Egg groups: Field / Human Like
- Height 1.2 m, weight 33.3 kg
Where to find Lopunny
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 100 | 100 | 10 |
| 1 | Double Slap Slaps the foe at least twice. May cause confusion. | Normal | Phys | 25 | 100 | 10 |
| 1 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Instruct Orders the target to use its last move again. | Psychic | Stat | — | — | 15 |
| 1 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 1 | Splash Does more damage if the user outweighs the foe. | Water | Phys | 1 | 100 | 10 |
| 17 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 17 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 17 | Mega Kick An extremely powerful kick with intense force. | Normal | Phys | 95 | 100 | 15 |
| 17 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 24 | Cosmic Power Raises Defense and Sp. Def with a mystic power. | Psychic | Stat | — | — | 20 |
| 24 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 85 | 100 | 10 |
| 24 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 24 | Healing Wish The user faints to heal up the recipient. | Psychic | Stat | — | — | 10 |
| 37 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 37 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 37 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 37 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 46 | Rider Kick Deals damage that can't miss. Ignores target ability. | Bug | Phys | 90 | — | 10 |
| 46 | Triple Kick Kicks the foe 3 times in a row with rising intensity. | Fighting | Phys | 20 | 90 | 10 |
| 46 | Victory Dance Raises Attack, Defense, and Speed by 1 stage. | Fighting | Stat | — | — | 10 |
| 51 | Flail Inflicts critical damage when the user's HP is low. | Normal | Phys | 85 | 100 | 10 |
| 51 | Last Resort Can only be used if every other move has been used. | Normal | Phys | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|