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Klink

Klink in Elite Redux

#599 · Steel · see locations below

Steel

Abilities

Steelworker, Electro Surge, Galvanize (hidden)

Base stats

HP40
Attack55
Defense70
Sp. Attack55
Sp. Defense60
Speed50
Total330

Compared with the official games

  • Stats Sp. Atk 45 → 55, Speed 30 → 50 (total 300 → 330)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Multi-Headed, Sturdy, Full Metal Body
  • What the innates do: Multi-Headed — Hits as many times, as it has heads. · Sturdy — At full HP, cannot be KO in one hit, stays at 1 HP instead. · Full Metal Body — Immune to stat drops.
  • Abilities you pick one of: Steelworker — Normal moves become Steel. Steel resists Ghost and Dark. · Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns. · Galvanize — Normal moves become Electric. Electric moves are empowered.
  • Evolves into Klang at level 23
  • Tutor moves: Caltrops, Charge Beam, Discharge, Electric Terrain, Endure, Flash, Flash Cannon, Helping Hand, Hidden Power, Ice Beam, Iron Defense, Iron Head, Magnet Rise, Metal Sound, Metronome, Mirror Shot, Protect, Rapid Spin, Rest, Return, Secret Power, Sleep Talk, Substitute, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
  • Egg groups: Mineral
  • Data flag: two-headed
  • Height 0.3 m, weight 21.0 kg

Where to find Klink

AreaMethodLevel
Oldale TownGrass
Slateport CityGrass
New Mauville EntranceGrass
New Mauville InsideGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Ice Spinner
Deals damage and removes terrain.
IcePhys8010015
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20
1Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
1Smart Strike
Hits with an accurate horn that never misses.
SteelPhys8010
17Autotomize
Sheds additional weight to sharply boost Speed.
SteelStat15
17Lock-On
Locks on to the foe to ensure the next move hits.
NormalStat5
17Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
24Gear Grind
Throws two steel gears that strike twice.
SteelPhys5010015
37Eerie Impulse
Exposes the foe to a pulse that sharply cuts SpAtk
ElectricStat10015
37Gear Up
Boosts the attacks of those with Plus or Minus.
SteelStat10
37Shift Gear
Rotates its gears to raise Attack and Speed.
SteelStat10
37Supercell Slam
Tackles with its shock body. Hurts on miss.
ElectricPhys1009510

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide