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Klang

Klang in Elite Redux

#600 · Steel · see locations below

Steel

Abilities

Steelworker, Electro Surge, Galvanize (hidden)

Base stats

HP60
Attack80
Defense95
Sp. Attack80
Sp. Defense85
Speed70
Total470

Compared with the official games

  • Stats Sp. Atk 70 → 80, Speed 50 → 70 (total 440 → 470)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Multi-Headed, Sturdy, Full Metal Body
  • What the innates do: Multi-Headed — Hits as many times, as it has heads. · Sturdy — At full HP, cannot be KO in one hit, stays at 1 HP instead. · Full Metal Body — Immune to stat drops.
  • Abilities you pick one of: Steelworker — Normal moves become Steel. Steel resists Ghost and Dark. · Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns. · Galvanize — Normal moves become Electric. Electric moves are empowered.
  • Evolves into Klinklang at level 36
  • Tutor moves: Caltrops, Charge Beam, Discharge, Electric Terrain, Endure, Flash, Flash Cannon, Helping Hand, Hidden Power, Ice Beam, Iron Defense, Iron Head, Magnet Rise, Metal Sound, Metronome, Mirror Shot, Protect, Rapid Spin, Rest, Return, Secret Power, Sleep Talk, Substitute, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
  • Egg groups: Mineral
  • Data flag: three-headed
  • Height 0.6 m, weight 51.0 kg

Where to find Klang

AreaMethodLevel
New Mauville EntranceGrass
New Mauville InsideGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Ice Spinner
Deals damage and removes terrain.
IcePhys8010015
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20
1Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
1Smart Strike
Hits with an accurate horn that never misses.
SteelPhys8010
17Autotomize
Sheds additional weight to sharply boost Speed.
SteelStat15
17Lock-On
Locks on to the foe to ensure the next move hits.
NormalStat5
17Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
24Combat Torque
30% chance to paralyze
FightingPhys8510020
24Gear Grind
Throws two steel gears that strike twice.
SteelPhys5010015
37Eerie Impulse
Exposes the foe to a pulse that sharply cuts SpAtk
ElectricStat10015
37Gear Up
Boosts the attacks of those with Plus or Minus.
SteelStat10
37Shift Gear
Rotates its gears to raise Attack and Speed.
SteelStat10
37Supercell Slam
Tackles with its shock body. Hurts on miss.
ElectricPhys1009510
46Blazing Torque
30% chance to burn.
FirePhys8510020
46Magnet Bomb
Launches a magnet that is Super Effective vs Steel.
SteelSpec7020
51Electro Shot
gathers electricity for a high-voltage shot. +1 SPA
ElectricSpec12010010
51Steel Beam
Fires a beam of steel from its body. It hurts the user.
SteelSpec1401005

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide