Klang in Elite Redux
#600 · Steel · see locations below
Steel
Abilities
Steelworker, Electro Surge, Galvanize (hidden)
Base stats
Compared with the official games
- Stats Sp. Atk 70 → 80, Speed 50 → 70 (total 440 → 470)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Multi-Headed, Sturdy, Full Metal Body
- What the innates do: Multi-Headed — Hits as many times, as it has heads. · Sturdy — At full HP, cannot be KO in one hit, stays at 1 HP instead. · Full Metal Body — Immune to stat drops.
- Abilities you pick one of: Steelworker — Normal moves become Steel. Steel resists Ghost and Dark. · Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns. · Galvanize — Normal moves become Electric. Electric moves are empowered.
- Evolves into Klinklang at level 36
- Tutor moves: Caltrops, Charge Beam, Discharge, Electric Terrain, Endure, Flash, Flash Cannon, Helping Hand, Hidden Power, Ice Beam, Iron Defense, Iron Head, Magnet Rise, Metal Sound, Metronome, Mirror Shot, Protect, Rapid Spin, Rest, Return, Secret Power, Sleep Talk, Substitute, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge
- Egg groups: Mineral
- Data flag: three-headed
- Height 0.6 m, weight 51.0 kg
Where to find Klang
| Area | Method | Level | |
|---|---|---|---|
| New Mauville Entrance | Grass | — | |
| New Mauville Inside | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Ice Spinner Deals damage and removes terrain. | Ice | Phys | 80 | 100 | 15 |
| 1 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 1 | Smart Strike Hits with an accurate horn that never misses. | Steel | Phys | 80 | — | 10 |
| 17 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 17 | Lock-On Locks on to the foe to ensure the next move hits. | Normal | Stat | — | — | 5 |
| 17 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 24 | Combat Torque 30% chance to paralyze | Fighting | Phys | 85 | 100 | 20 |
| 24 | Gear Grind Throws two steel gears that strike twice. | Steel | Phys | 50 | 100 | 15 |
| 37 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 37 | Gear Up Boosts the attacks of those with Plus or Minus. | Steel | Stat | — | — | 10 |
| 37 | Shift Gear Rotates its gears to raise Attack and Speed. | Steel | Stat | — | — | 10 |
| 37 | Supercell Slam Tackles with its shock body. Hurts on miss. | Electric | Phys | 100 | 95 | 10 |
| 46 | Blazing Torque 30% chance to burn. | Fire | Phys | 85 | 100 | 20 |
| 46 | Magnet Bomb Launches a magnet that is Super Effective vs Steel. | Steel | Spec | 70 | — | 20 |
| 51 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 51 | Steel Beam Fires a beam of steel from its body. It hurts the user. | Steel | Spec | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|