Kingler Redux Mega in Elite Redux
#099 · Psychic · see locations below
Psychic
Abilities
Mystic Power, Gifted Mind, Twist. Dimension (hidden)
Base stats
Other changes in this hack
- Innates (always active): Magic Guard, Psychic Mind, Archmage
- What the innates do: Magic Guard — Only damaged by attacks. · Psychic Mind — Boosts Psychic-type moves by 1.2x, or 1.5x when under 1/3 HP. · Archmage — 30% chance of adding a type related effect to each move.
- Abilities you pick one of: Mystic Power — All moves gain the 1.5x power boost from STAB. · Gifted Mind — Nulls Psychic weakness; status moves always hit. · Twist. Dimension — Sets up Trick Room on entry, lasts 3 turns.
- Tutor moves: Attract, Calm Mind, Crush Claw, Curse, Dazzling Gleam, Defog, Discharge, Eerie Fog, Eerie Spell, Electric Terrain, Endure, Energy Wave, Extrasensory, Flamethrower, Flash, Flash Freeze, Foresight, Giga Impact, Grassy Terrain, Grudge, Haze, Heal Block, Heat Wave, Helping Hand, Hex, Hidden Power, Hyper Beam, Ice Punch, Icy Wind, Miracle Eye, Mist, Misty Terrain, Nasty Plot, Night Shade, Protect, Psybeam, Psychic, Psychic Noise, Psychic Terrain, Psycho Cut, Psyshock, Rest, Return, Secret Power, Sleep Talk, Spite, Substitute, Thunder Wave, Thunderbolt, Trick, Will-O-Wisp, Worry Seed
- Egg groups: Water 3
- Height 1.3 m, weight 60.0 kg
Where to find Kingler Redux Mega
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 1 | Inverse Room Reverses type matchups for 5 turns. | Psychic | Stat | — | — | 5 |
| 1 | Kinesis Priority +1. Animates the foe's item, surprising them. | Psychic | Stat | — | 100 | 10 |
| 1 | Lucky Chant Prevents the foe from landing critical hits. | Normal | Stat | — | — | 20 |
| 1 | Magic Room Disables stones and passive DMG for 5 turns. | Psychic | Stat | — | — | 10 |
| 1 | Meditate Meditates peacefully to raise Attack and SpDef. | Psychic | Stat | — | — | 20 |
| 1 | Showtime Sets the stage with a Magic Room then bows out. | Psychic | Stat | — | — | 5 |
| 1 | Telekinesis Makes the foe float. It is easier to hit for 3 turns. | Psychic | Stat | — | — | 15 |
| 1 | Terrain Pulse Type and power changes depending on the terrain. | Normal | Spec | 50 | 100 | 15 |
| 1 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 17 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 17 | Entrainment Makes the foe mimic the user, gaining its ability. | Normal | Stat | — | 100 | 15 |
| 17 | Frost Breath This attack always results in a critical hit. | Ice | Spec | 60 | 100 | 10 |
| 17 | Mystical Fire Breathes a special, hot fire. May lower SpAtk | Fire | Spec | 80 | 100 | 10 |
| 17 | Simple Beam A beam that changes the foe's ability to Simple. | Normal | Stat | — | 100 | 15 |
| 17 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 24 | Heal Pulse Recovers up to half the target's maximum HP. | Psychic | Stat | — | — | 10 |
| 24 | Transmute Strikes the foe, remaking the user's item on KO. | Psychic | Spec | 80 | 100 | 5 |
| 24 | Tri Attack Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time. | Normal | 90 | 100 | 15 | |
| 24 | Twin Beam Hits twice. | Psychic | Spec | 45 | 100 | 10 |
| 24 | Wish A wish that restores HP. It takes time to work. | Normal | Stat | — | — | 10 |
| 37 | Cosmic Power Raises Defense and Sp. Def with a mystic power. | Psychic | Stat | — | — | 20 |
| 37 | Drain Brain Lowers targets SpAtk. Heals that much HP. | Psychic | Stat | — | 100 | 10 |
| 37 | Magic Powder Magic powder changes the target into a Psychic-type. | Psychic | Stat | — | 100 | 20 |
| 37 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 46 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 46 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 46 | Mystic Dance Not implemented. | Dragon | Stat | — | — | 20 |
| 51 | Aromatic Mist Raises the Special Defense of the user and its partner. | Fairy | Stat | — | — | 10 |
| 51 | Freezy Frost Crystal from cold haze hits. Eliminates all stat changes. | Ice | Spec | 100 | 90 | 10 |
| 51 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 51 | Searing Shot Scarlet flames torch everything around the user. | Fire | Spec | 100 | 100 | 5 |
| 71 | Psycho Wave A life-risking energy with 50% recoil. | Psychic | Spec | 150 | 85 | 5 |
| 71 | Revival Blessing Revives a fainted teammate with 50% HP. | Normal | Stat | — | — | 1 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|