Kilozuna in Elite Redux
#1079 · Fire / Steel · see locations below
FireSteel
Abilities
Ancient Idol, Stamina, Pressure (hidden)
Base stats
Other changes in this hack
- Innates (always active): Grounded, Full Metal Body, Juggernaut
- What the innates do: Grounded — Adds Ground type on entry. · Full Metal Body — Immune to stat drops. · Juggernaut — Contact moves add 20% Def to attack. Paralysis-immune.
- Abilities you pick one of: Ancient Idol — Uses Def and Sp. Def instead of Atk and Sp. Atk when attacking. · Stamina — Getting hit raises Def by +1. Critical hits maximize Defense. · Pressure — Doubles foe's PP usage. Clears stat buffs on entry.
- Mega Evolves into Kilozuna Mega holding the Kilozunite
- Tutor moves: Attract, Body Press, Bravado, Bulk Up, Bulldoze, Counter, Double Lariat, Earth Power, Earthquake, Endure, Energy Wave, Facade, Fire Punch, Fire Spin, Flash Cannon, Focus Blast, Focus Punch, Force Palm, Giga Impact, Heat Crash, Heavy Slam, Helping Hand, Hidden Power, Hyper Beam, Low Kick, Power-Up Punch, Protect, Rest, Retaliate, Return, Sandstorm, Secret Power, Sleep Talk, Substitute, Sunny Day, Take Down, Wide Guard
- Egg groups: Human Like
- Height 2.3 m, weight 253.8 kg
Where to find Kilozuna
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 1 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 1 | Fire Pledge Attacks with whichever of Attack or Sp. Attack is higher. Attacks with a column of fire. May burn the grass. | Fire | 90 | 100 | 15 | |
| 1 | Flame Burst Priority +1. Also hits the foe's ally for 1/4 dmg. Has +1 priority. | Fire | Spec | 40 | 100 | 15 |
| 1 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 1 | Mat Block Priority +1. Evades damaging moves for one turn. | Fighting | Stat | — | — | 15 |
| 1 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 1 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 1 | Stomping Tantrum Stomps around angrily. Stronger after a failure. | Ground | Phys | 75 | 100 | 10 |
| 17 | Barrage Hurls round objects at the foe 2 to 5 times. | Steel | Phys | 25 | 100 | 15 |
| 17 | Blazing Torque 30% chance to burn. | Fire | Phys | 85 | 100 | 20 |
| 17 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 17 | Rage A rampage of 2 to 3 turns that confuses the user. | Fighting | Phys | 120 | 100 | 5 |
| 17 | Raging Fury A rampage of 2 to 3 turns that confuses the user. | Fire | Phys | 120 | 100 | 5 |
| 24 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 24 | Belly Drum Maximizes Attack while sacrificing HP. | Normal | Stat | — | — | 10 |
| 24 | Burn Up Burns out the user fully removing the Fire type. | Fire | Spec | 130 | 100 | 5 |
| 24 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 24 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 24 | Soil Drain Heals 50% damage done. | Ground | Spec | 75 | 100 | 10 |
| 37 | Overheat Allows a full-power attack, but sharply lowers SpAtk | Fire | Spec | 130 | 100 | 5 |
| 37 | Spin Out The user spins furiously by straining its legs. Lowers speed | Steel | Phys | 120 | 100 | 5 |
| 37 | Submission A reckless body slam that also hurts the user. | Fighting | Phys | 120 | 100 | 10 |
| 46 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Headlong Rush Drops Def and SpDef. | Ground | Phys | 120 | 100 | 5 |
| 51 | Comet Punch Priority +1. Repeatedly punches the foe 2 to 5 times. +1 priority. | Normal | Phys | 15 | 100 | 10 |
| 51 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
| 51 | Vital Throw Priority -1. Makes the user's move last, but it never misses. | Fighting | Phys | 120 | — | 10 |
| 56 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 56 | Power Trick The user swaps its Attack and Defense stats. | Psychic | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|